我试着获得时间System.currentTimeMillis(),而不是用户按下媒体按钮.但是当媒体按钮再次上升时执行回调动作== KeyEvent.ACTION_UP.
I don’t want to use a broadcastReceiver for my solution.
这是我的代码:
MediaSession audioSession = new MediaSession(getApplicationContext(), "TAG");
audioSession.setCallback(new MediaSession.Callback() {
@Override
public boolean onMediaButtonEvent(final Intent mediaButtonIntent) {
String intentAction = mediaButtonIntent.getAction();
if (Intent.ACTION_MEDIA_BUTTON.equals(intentAction))
{
KeyEvent event = (KeyEvent)mediaButtonIntent.getParcelableExtra(Intent.EXTRA_KEY_EVENT);
if (event != null)
{
int action = event.getAction();
if (action == KeyEvent.ACTION_DOWN) {
long stopTimeOfGame_millis = System.currentTimeMillis();
UtilsRG.info("time stopped: " +stopTimeOfGame_millis);
}
if (action == KeyEvent.ACTION_UP) {
long test = System.currentTimeMillis();
UtilsRG.info("time stopped up: " +test);
}
}
}
return super.onMediaButtonEvent(mediaButtonIntent);
}
});
PlaybackState state = new PlaybackState.Builder()
.setActions(PlaybackState.ACTION_PLAY_PAUSE)
.setState(PlaybackState.STATE_PLAYING, 0, 0, 0)
.build();
audioSession.setPlaybackState(state);
audioSession.setFlags(MediaSession.FLAG_HANDLES_MEDIA_BUTTONS | MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS);
audioSession.setActive(true);
日志输出:
time stopped down: 1473420286380
time stopped up: 1473420286383
在我看来,这些价值之间的差异太小了.
解决方法:
我自己解决了这个问题.诀窍是使用event.getDownTime()
以下示例解释了它:
audioSession = new MediaSession(getApplicationContext(), "TAG");
audioSession.setCallback(new MediaSession.Callback() {
@Override
public boolean onMediaButtonEvent(final Intent mediaButtonIntent) {
String intentAction = mediaButtonIntent.getAction();
if (Intent.ACTION_MEDIA_BUTTON.equals(intentAction)) {
KeyEvent event = mediaButtonIntent.getParcelableExtra(Intent.EXTRA_KEY_EVENT);
if (event != null) {
stopTimeOfGame_millis = event.getDownTime();
double usersReactionTime = (event.getDownTime() - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("event.getDownTime(): " + usersReactionTime);
double getEventTime = (event.getEventTime() - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("event.getEventTime(): " + getEventTime);
int action = event.getAction();
if (action == KeyEvent.ACTION_DOWN) {
long action_down = android.os.SystemClock.uptimeMillis();
double actionDown = (action_down - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("ACTION_DOWN: " + actionDown);
}
if (action == KeyEvent.ACTION_UP) {
long action_up = android.os.SystemClock.uptimeMillis();
double actionUp = (action_up - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("ACTION_UP: " + actionUp);
}
}
}
return true;
}
});
PlaybackState state = new PlaybackState.Builder()
.setActions(PlaybackState.ACTION_PLAY_PAUSE)
.setState(PlaybackState.STATE_PLAYING, 0, 0, 0)
.build();
audioSession.setPlaybackState(state);
audioSession.setFlags(MediaSession.FLAG_HANDLES_MEDIA_BUTTONS | MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS);
audioSession.setActive(true);
我得到了以下日志:
event.getDownTime(): 0.281
event.getEventTime(): 0.421
ACTION_DOWN: 0.47
ACTION_UP: 0.471
因此,现在我得到了用户按下键的那一刻.
特别感谢Balkrishna Rawool
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