我正在尝试使用Google Play游戏服务制作简单游戏,但我未能登录Google Play游戏.
我收到此错误:
登录失败.请检查您的网络连接,然后重试.
我有MainActivity和三个fragmenets(MainFragment,GameFragment和ResultFragment).
MainFragment是主菜单的片段,使用按钮点击开始游戏.
授权?
我已在Google Play开发者控制台中将我的游戏与SHA-1相关联并授权.
当我使用Android Studio时,我的软件包名称类似于:aplikacijezaandroid.thebuttonchallenge,我在Google Play开发者控制台的链接应用程序中添加了两个应用程序版本.
所以我有com.aplikacijezaandroid.thebuttonchallenge,和aplikacijezaandorid.thebuttonchallenge
应用ID?
我将app id和leaderboard id添加到strings.xml中,并将Meta标签添加到Android Manifest.
我在AndroidManifest.xml中添加了Internet权限
测试?
我使用物理设备从Android Studio测试和调试应用程序,并且我在Google Play开发者控制台中添加了我自己的gmail作为测试用户.
这是我的AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="aplikacijezaandroid.thebuttonchallenge" >
<uses-permission android:name="android.permission.INTERNET"></uses-permission>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<Meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/app_id"/>
<Meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version"/>
</application>
这是MainActivity类:
public class MainActivity extends Activity implements MainMenuFragment.Listener,
Googleapiclient.ConnectionCallbacks, Googleapiclient.OnConnectionFailedListener,
GameFragment.Listener, ResultFragment.Listener {
//Fragments
MainMenuFragment mMainFragment;
GameFragment mGameFragment;
ResultFragment mResultFragment;
// Client used to interact with Google Apis
private Googleapiclient mGoogleapiclient;
// Are we currently resolving a connection failure?
private boolean mResolvingConnectionFailure = false;
// Has the user clicked the sign-in button?
private boolean mSignInClicked = false;
// Automatically start the sign-in flow when the Activity starts
private boolean mAutoStartSignInFlow = true;
// request codes we use when invoking an external activity
private static final int RC_RESOLVE = 5000;
private static final int RC_UNUSED = 5001;
private static final int RC_SIGN_IN = 9001;
//Debug
private String TAG = "IGRA";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Create the Google Api Client with access to Plus and Games
mGoogleapiclient = new Googleapiclient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Plus.API).addScope(Plus.ScopE_PLUS_LOGIN)
.addApi(Games.API).addScope(Games.ScopE_GAMES)
.build();
//Fragments
mMainFragment = new MainMenuFragment();
mGameFragment = new GameFragment();
mResultFragment = new ResultFragment();
// listen to fragment events
mMainFragment.setListener(this);
mGameFragment.setListener(this);
mResultFragment.setListener(this);
//Treba dodati listenere
// add initial fragment (welcome fragment)
if (savedInstanceState == null) {
getFragmentManager().beginTransaction().add(R.id.container, mMainFragment).commit();
}
}
// Switch UI to the given fragment
void switchToFragment(Fragment newFrag) {
getFragmentManager().beginTransaction().replace(R.id.container, newFrag)
.commit();
}
private boolean isSignedIn() {
return (mGoogleapiclient != null && mGoogleapiclient.isConnected());
}
@Override
protected void onStart() {
super.onStart();
Log.d(TAG, "onStart(): connecting");
mGoogleapiclient.connect();
}
@Override
protected void onStop() {
super.onStop();
Log.d(TAG, "onStop(): disconnecting");
if (mGoogleapiclient.isConnected()) {
mGoogleapiclient.disconnect();
}
}
@Override
public void onStartGameRequested() {
startGame();
}
@Override
public void onShowAchievementsRequested() {
}
@Override
public void onShowleaderboardsRequested() {
}
void startGame(){
switchToFragment(mGameFragment);
}
public void onEnteredscore(int finalscore){
mResultFragment.setFinalscore(finalscore);
// push those accomplishments to the cloud, if signed in
pushAccomplishments(finalscore);
// switch to the exciting "you won" screen
switchToFragment(mResultFragment);
}
private void pushAccomplishments(int finalscore) {
if (!isSignedIn()) {
// can't push to the cloud, so save locally
// mOutBox.saveLocal(this);
Log.d(TAG, "can't push to the cloud, so save locally");
return;
}
Games.leaderboards.submitscore(mGoogleapiclient, getString(R.string.number_guesses_leaderboard),
finalscore);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onoptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onoptionsItemSelected(item);
}
@Override
public void onConnected(Bundle bundle) {
Log.d(TAG, "onConnected(): connected to Google Apis");
// Show sign-out button on main menu
//mMainFragment.setShowSignInButton(false);
// Show "you are signed in" message on win screen, with no sign in button.
//mWinFragment.setShowSignInButton(false);
// Set the greeting appropriately on main menu
Player p = Games.Players.getCurrentPlayer(mGoogleapiclient);
String displayName;
if (p == null) {
Log.w(TAG, "mGamesClient.getCurrentPlayer() is NULL!");
displayName = "???";
} else {
displayName = p.getdisplayName();
}
mMainFragment.setGreeting("Hello, " + displayName);
// if we have accomplishments to push, push them
/*if (!mOutBox.isEmpty()) {
pushAccomplishments();
Toast.makeText(this, getString(R.string.your_progress_will_be_uploaded),
Toast.LENGTH_LONG).show();
}*/
}
@Override
public void onWinScreendismissed() {
switchToFragment(mMainFragment);
}
@Override
public void onWinScreenSignInClicked() {
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent intent) {
super.onActivityResult(requestCode, resultCode, intent);
if (requestCode == RC_SIGN_IN) {
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK) {
mGoogleapiclient.connect();
} else {
BaseGameUtils.showActivityResultError(this, requestCode, resultCode,
R.string.signin_failure, R.string.signin_other_error);
}
}
}
@Override
public void onConnectionSuspended(int i) {
Log.d(TAG, "onConnectionSuspended(): attempting to connect");
mGoogleapiclient.connect();
}
@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
Log.d(TAG, "onConnectionFailed(): attempting to resolve");
if (mResolvingConnectionFailure) {
Log.d(TAG, "onConnectionFailed(): already resolving");
return;
}
if (mSignInClicked || mAutoStartSignInFlow) {
mAutoStartSignInFlow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
if (!BaseGameUtils.resolveConnectionFailure(this, mGoogleapiclient, connectionResult,
RC_SIGN_IN, getString(R.string.signin_other_error))) {
mResolvingConnectionFailure = false;
}
}
// Sign-in Failed, so show sign-in button on main menu
mMainFragment.setGreeting(getString(R.string.signed_out_greeting));
//mMainMenuFragment.setShowSignInButton(true);
// mWinFragment.setShowSignInButton(true);
}
解决方法:
我已经解决了这个问题,所以我会发布答案.
我已将values id和leaderboard id从strings.xml移到values文件夹中的ids.xml.
我删除了所有客户端ID,并再次为调试密钥库和发布密钥库添加客户端ID.
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