我想在6个球上玩比例(从0 – > 1)动画,每个球的持续时间是1000毫秒.
并且每个动画必须等待前一个200ms.
例如:
anim1.start – >延迟200ms – > anim2.start(当anim1正在播放时) – > ……..
但我总是同时开始所有6球动画,我不知道为什么,可以
有人告诉我??
// show animation.
public void showBallAnimation(View v) {
LinearLayout ll = (LinearLayout) findViewById(R.id.ball_container);
RelativeLayout rl;
ScaleAnimation scaleAnim1 = new ScaleAnimation(0.0f, 1.0f, 0.0f, 1.0f);
scaleAnim1.setDuration(500);
scaleAnim1.setStartOffset(0);
scaleAnim1.setFillAfter(true);
rl = (RelativeLayout) ll.getChildAt(0);
rl.setVisibility(View.VISIBLE);
rl.startAnimation(scaleAnim1);
ScaleAnimation scaleAnim2 = new ScaleAnimation(0.0f, 1.0f, 0.0f, 1.0f);
scaleAnim2.setDuration(500);
scaleAnim2.setStartOffset(200);
scaleAnim2.setFillAfter(true);
rl = (RelativeLayout) ll.getChildAt(1);
rl.setVisibility(View.VISIBLE);
rl.startAnimation(scaleAnim2);
ScaleAnimation scaleAnim3 = new ScaleAnimation(0.0f, 1.0f, 0.0f, 1.0f);
scaleAnim3.setDuration(500);
scaleAnim3.setStartOffset(400);
scaleAnim3.setFillAfter(true);
rl = (RelativeLayout) ll.getChildAt(2);
rl.setVisibility(View.VISIBLE);
rl.startAnimation(scaleAnim3);
// Animation anim4 =
// AnimationUtils.loadAnimation(getApplicationContext(),
// R.anim.ball_scale4);
ScaleAnimation scaleAnim4 = new ScaleAnimation(0.0f, 1.0f, 0.0f, 1.0f);
scaleAnim4.setDuration(500);
scaleAnim4.setStartOffset(600);
scaleAnim4.setFillAfter(true);
rl = (RelativeLayout) ll.getChildAt(3);
rl.setVisibility(View.VISIBLE);
rl.startAnimation(scaleAnim4);
}
解决方法:
您应该将r1.startAnimation(scaleAnimX)更改为r1.setAnimation(scaleAnimX)
调用startAnimation()将立即启动动画,忽略任何时间偏移或开始时间.
调用setAnimation()将考虑任何时间规范.
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