这让我很疯狂.我有一个大图像,需要有一个可缩放和可滚动的视图(理想情况下它也应该能够旋转,但我放弃了那部分).由于图像非常大,我打算使用CATiledLayer,但我根本无法让它工作.
我的要求是:
我的要求是:
>我需要能够缩放(在鼠标中心)和平移
>图像不应改变其宽度:高度比(不应调整大小,仅缩放).
>这应该在Mac OS 10.9上运行(不是iOS!)
>内存使用量不应该很大(尽管最高可达100 MB).
我有必要的图像在一个文件中完成,并且还平铺成许多(甚至有不同的缩放级别).我更喜欢使用瓷砖,因为内存应该更容易,但两种选择都可用.
大多数在线示例都是指iOS,因此使用UIScrollView进行缩放/平移,但我无法复制NSScrollView的行为.我发现Mac OS X的唯一例子是this,但他的缩放始终是左下角,而不是中间,当我调整代码使用png文件而不是pdf时,内存使用大约400 MB …
到目前为止,这是我最好的尝试:
@implementation MyView{ CATiledLayer *tiledLayer; } -(void)awakeFromNib{ NSLog(@"Es geht los"); tiledLayer = [CATiledLayer layer]; // set up this view & its layer self.wantsLayer = YES; self.layer = [CALayer layer]; self.layer.masksToBounds = YES; self.layer.backgroundColor = CGColorGetConstantColor(kCGColorWhite); // set up the tiled layer tiledLayer.delegate = self; tiledLayer.levelsOfDetail = 4; tiledLayer.levelsOfDetailBias = 5; tiledLayer.anchorPoint = CGPointZero; tiledLayer.bounds = CGRectMake(0.0f,0.0f,41*256,22*256); tiledLayer.autoresizingMask = kCALayerNotSizable; tiledLayer.tileSize = CGSizeMake(256,256); self.frame = CGRectMake(0.0f,22*256); self.layer = tiledLayer; //[self.layer addSublayer:tiledLayer]; [tiledLayer setNeedsdisplay]; } -(void)drawRect:(NSRect)dirtyRect{ CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort]; CGFloat scale = CGContextGetCTM(context).a; CGSize tileSize = tiledLayer.tileSize; tileSize.width /= scale; tileSize.height /= scale; // calculate the rows and columns of tiles that intersect the rect we have been asked to draw int firstCol = floorf(CGRectGetMinX(dirtyRect) / tileSize.width); int lastCol = floorf((CGRectGetMaxX(dirtyRect)-1) / tileSize.width); int firstRow = floorf(CGRectGetMinY(dirtyRect) / tileSize.height); int lastRow = floorf((CGRectGetMaxY(dirtyRect)-1) / tileSize.height); for (int row = firstRow; row <= lastRow; row++) { for (int col = firstCol; col <= lastCol; coL++) { NSImage *tile = [self tileForScale:scale row:row col:col]; CGRect tileRect = CGRectMake(tileSize.width * col,tileSize.height * row,tileSize.width,tileSize.height); // if the tile would stick outside of our bounds,we need to truncate it so as // to avoid stretching out the partial tiles at the right and bottom edges tileRect = CGRectIntersection(self.bounds,tileRect); [tile drawInRect:tileRect]; } } } -(BOOL)isFlipped{ return YES; }
但这会使图像变形,并且不能正确缩放或平移(但至少瓷砖选择有效)……
我不敢相信这很难,任何帮助都会非常感激.谢谢 :)
解决方法
经过大量的研究和尝试,我终于设法使用
this示例来实现这一点.决定发布以供将来参考.打开ZIP> CoreAnimationLayers> TiledLayers,那里有一个很好的例子.那就是CATiledLayer如何与OS X一起工作,并且因为那个例子没有很好地处理缩放,我在这里留下我的缩放代码
-(void)magnifyWithEvent:(NSEvent *)event{ [super magnifyWithEvent:event]; if (!isZooming) { isZooming = YES; BOOL zoomOut = (event.magnification > 0) ? NO : YES; if (zoomOut) { [self zoomOutFromPoint:event.locationInWindow]; } else { [self zoomInFromPoint:event.locationInWindow];; } } } -(void)zoomInFromPoint:(CGPoint)mouseLocationInWindow{ if(zoomLevel < pow(2,tiledLayer.levelsOfDetailBias)) { zoomLevel *= 2.0f; tiledLayer.transform = CATransform3DMakeScale(zoomLevel,zoomLevel,1.0f); tiledLayer.position = CGPointMake((tiledLayer.position.x*2) - mouseLocationInWindow.x,(tiledLayer.position.y*2) - mouseLocationInWindow.y); } } -(void)zoomOutFromPoint:(CGPoint)mouseLocationInWindow{ NSInteger power = tiledLayer.levelsOfDetail - tiledLayer.levelsOfDetailBias; if(zoomLevel > pow(2,-power)) { zoomLevel *= 0.5f; tiledLayer.transform = CATransform3DMakeScale(zoomLevel,1.0f); tiledLayer.position = CGPointMake((tiledLayer.position.x + mouseLocationInWindow.x)/2,(tiledLayer.position.y + mouseLocationInWindow.y)/2); } }
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