我正在使用SFML进行c游戏.我已经写了一个用于移动玩家的代码,但是当游戏启动玩家时,移动但是当我离开按钮时玩家返回其原始位置.可以帮助我吗?
主要的:
#include <iostream> #include <SFML/Graphics.hpp> int main() { sf::RenderWindow window(sf::VideoMode(1320,840),"Window"); window.setPosition(sf::Vector2i(150,50)); window.setSize(sf::Vector2u(1320,840)); window.getPosition(); window.setVerticalSyncEnabled(true); window.setFramerateLimit(5); window.getSize(); while (window.isopen()) { window.clear(sf::Color::White); //texture sf::Texture texture; if (!texture.loadFromFile("/users/gaetanodonnarumma/desktop/background1.png",sf::IntRect(0,1320,840))) { return -1; } sf::Texture playerTexture; if (!playerTexture.loadFromFile("/users/gaetanodonnarumma/desktop/quadrato-giallo.jpg",70,70))) { return -1; } //sprite sf::Sprite backgroud; backgroud.setTexture(texture); sf::Sprite player; double pX = 0; double pY = 770; player.setTexture(playerTexture); player.setPosition(sf::Vector2f(pX,pY)); player.getPosition(); sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } if (event.type == sf::Event::Keypressed) { if (event.key.code == sf::Keyboard::D) { player.move(10.f,0.f); } } if (event.type == sf::Event::Keypressed) { if (event.key.code == sf::Keyboard::D) { player.setPosition(pX + 10,770); } } if (event.type == sf::Event::Keypressed) { if (event.key.code == sf::Keyboard::A) { player.move(-5.f,0.f); } } } //draw window.draw(backgroud); window.draw(player); window.display(); } return 0; }
解决方法
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