//载入一张图片 CCSprite* leftDoor = CCSprite::create("loading/door.png"); leftDoor->setAnchorPoint(ccp(1,0.5)); //设置锚点为右边中心点 leftDoor->setPosition(ccp(240,160)); //设置图片位置 leftDoor->setScaleX(-1); //设置镜像翻转 this->addChild(leftDoor); //移动动作 CCMoveto* move = CCMoveto::create(1.0f,ccp(480,160)); boom->runAction(move); //旋转动作 CCRotateto* rotate = CCRotateto::create(1.0f,180); boom->runAction(rotate); //缩放动作 CCScaleto* scale = CCScaleto::create(1.0f,2,0.5); boom->runAction(scale); //隐藏 CCHide* hide = CCHide::create(); boom->runAction(hide); //显示 CCShow* show = CCShow::create(); boom->runAction(show); //显示隐藏切换 CCToggleVisibility* tv = CCToggleVisibility::create(); boom->runAction(tv); //延时等待 CCDelayTime* delaytime = CCDelayTime::create(1.0f); boom->runAction(delaytime); //序列动画 CCSequence* sequence = CCSequence::create(move,rotate,scale,NULL); boom->runAction(sequence); //并行动画 CCSpawn* spawn = CCSpawn::create(move,NULL); boom->runAction(spawn); //调用函数 CCCallFunc* cf = CCCallFunc::create(this,callfunc_selector(HelloWorld::animationEnd)); CCSequence* sequence = CCSequence::create(move1,move2,hide,delaytime,show,cf,NULL); boom->runAction(sequence); //重复执行 CCRepeat* repeat = CCRepeat::create(sequence,3); //指定重复次数 CCRepeatForever* repeatforever = CCRepeatForever::create(sequence); //无线循环 boom->runAction(repeat); //缓动效果 CCMoveto* move1 = CCMoveto::create(1.0f,ccp(0,160)); CCEaseBackIn* easebackin = CCEaseBackIn::create(move1); boom->runAction(easebackin); //绑定多个控件 CCNode* leftNode = CCNode::create(); leftNode->addChild(leftDoor); leftNode->addChild(leftlogo); this->addChild(leftNode);
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。