- 2014-08-14 我来说两句
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1 JS调用C++
cocos2d-js原来就定义好了代码风格:复制代码sc->addRegisterCallback(MinXmlHttpRequest::_js_register);sc->addRegisterCallback(register_jsb_websocket);sc->addRegisterCallback(register_jsb_socketio);#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)sc->addRegisterCallback(JavascriptJavaBridge::_js_register);#endifsc->addRegisterCallback(register_jsb_kenko_all);sc->start();复制代码复制代码jsb_kenko_auto.h#ifndef jsb_jsb_kenko_auto_h#define jsb_jsb_kenko_auto_h#include "cocos2d.h"std::string os_info();bool jsb_os_info(jscontext *cx,uint32_t argc,JS::Value *vp);bool jsb_callback(jscontext *cx,JS::Value *vp);void register_jsb_kenko_all(jscontext* cx,JSObject* obj);#endif复制代码复制代码jsb_kenko_auto.cpp#include "jsb_kenko_auto.h"#include "cocos2d_specifics.hpp"std::string os_info() {cclOG("it's c++ os_info here");return "os_info";}bool jsb_os_info(jscontext *cx,JS::Value *vp) {jsval ret = std_string_to_jsval(cx,os_info());JS_SET_RVAL(cx,vp,ret);return true;}void register_jsb_kenko_all(jscontext *cx,JSObject *obj) {}复制代码复制代码cc.game.onStart = function(){cc.view.setDesignResolutionSize(800,450,cc.ResolutionPolicy.SHOW_ALL);cc.view.resizeWithbrowserSize(true);cc.director.runScene(new MainScene());cc.log("js get from c++: " + osInfo());};cc.game.run();复制代码2 C++回调复制代码/**@brief Execute a scripted global function.@brief The function should not take any parameters and should return an integer.@param functionName String object holding the name of the function,in the global script environment,that is to be executed.@return The integer value returned from the script function.*/virtual int executeGlobalFunction(const char* functionName) { return 0; }virtual int sendEvent(cocos2d::ScriptEvent* message) override;virtual bool handleAssert(const char *msg) { return false; }virtual void setCalledFromScript(bool callFromScript) { _callFromScript = callFromScript; };virtual bool isCalledFromScript() { return _callFromScript; };bool executeFunctionWithObjectData(void* nativeObj,const char *name,JSObject *obj);bool executeFunctionWithOwner(jsval owner,uint32_t argc = 0,jsval* vp = NULL,jsval* retVal = NULL);void executeJSFunctionWithThisObj(jsval thisObj,jsval callback,jsval* retVal = NULL);/*** will eval the specified string* @param string The string with the javascript code to be evaluated* @param outVal The jsval that will hold the return value of the evaluation.* Can be NULL.*/bool evalString(const char *string,jsval *outVal,const char *filename = NULL,jscontext* cx = NULL,JSObject* global = NULL);复制代码修改jsb_kenko_auto.cpp:复制代码#include "jsb_kenko_auto.h"#include "cocos2d_specifics.hpp"std::string os_info() {cclOG("it's c++ os_info here");return "os_info";}bool jsb_callback(jscontext *cx,JS::Value *vp) {cclOG("it's c++ testCallback here");// 注释部分适合有对象化的调用// 参考:http://www.tairan.com/archives/4902//jsval v[2];//v[0] = int32_to_jsval(jc,32);//v[1] = int32_to_jsval(jc,12);//js_proxy_t * p = jsb_get_native_proxy();//return Scriptingcore::getInstance()->executeFunctionWithOwner(OBJECT_TO_JSVAL(p->obj),"cpp_callback",2,v); //2是参数个数,v是参数列表jsval ret;return Scriptingcore::getInstance()->evalString("cpp_callback(2,3)",&ret);}bool jsb_os_info(jscontext *cx,0);JS_DefineFunction(cx,"test_cpp_callback",jsb_callback,0);}复制代码复制代码cc.game.onStart = function(){cc.view.setDesignResolutionSize(800,cc.ResolutionPolicy.SHOW_ALL);cc.view.resizeWithbrowserSize(true);cc.director.runScene(new MainScene());cc.log("js get from c++: " + osInfo());test_cpp_callback();};cc.game.run();function cpp_callback(a,b) {cc.log("cpp return two integer: " + a + " " + b);}3 各种变量转换函数都在js_manual_conversions.h这里了,真是应有尽有。下边只列出一部分。复制代码bool jsval_to_ushort( jscontext *cx,jsval vp,unsigned short *ret );bool jsval_to_int32( jscontext *cx,int32_t *ret );bool jsval_to_uint32( jscontext *cx,uint32_t *ret );bool jsval_to_uint16( jscontext *cx,uint16_t *ret );bool jsval_to_long( jscontext *cx,long *out);bool jsval_to_ulong( jscontext *cx,unsigned long *out);bool jsval_to_long_long(jscontext *cx,jsval v,long long* ret);bool jsval_to_std_string(jscontext *cx,std::string* ret);jsval int32_to_jsval( jscontext *cx,int32_t l);jsval uint32_to_jsval( jscontext *cx,uint32_t number );jsval ushort_to_jsval( jscontext *cx,unsigned short number );jsval long_to_jsval( jscontext *cx,long number );jsval ulong_to_jsval(jscontext* cx,unsigned long v);jsval long_long_to_jsval(jscontext* cx,long long v);jsval std_string_to_jsval(jscontext* cx,const std::string& v);
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