cocos2dx 3d开源项目 fantasyWarrior3D 从零走起 6完结 [AttackManager&GameMaster]
[AttackCommand] 1. 声明基本的碰撞体,作为角色释放的攻击单位 BasicCollider = class("BasicCollider", function()
local node = cc.Node:create()
node:setCascadeColorEnabled(true)
return node
end) function BasicCol