我和XNA一起玩耍,我来到了需要加载字体的部分.够简单吧?
Font1 = Content.Load<SpriteFont>("Arial");
是我用来加载字体的代码.
<?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font,and will be read by the XNA Framework Content Pipeline. Follow the comments to customize the appearance of the font in your game,and to change the characters which are available to draw with. --> <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> <Asset Type="Graphics:FontDescription"> <!-- Modify this string to change the font that will be imported. --> <FontName>Arial</FontName> <!-- Size is a float value,measured in points. Modify this value to change the size of the font. --> <Size>14</Size> <!-- Spacing is a float value,measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>0</Spacing> <!-- UseKerning controls the layout of the font. If this value is true,kerning information will be used when placing characters. --> <UseKerning>true</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular","Bold","Italic",and "Bold,Italic",and are case sensitive. --> <Style>Regular</Style> <!-- If you uncomment this line,the default character will be substituted if you draw or measure text that contains characters which were not included in the font. --> <!-- <DefaultCharacter>*</DefaultCharacter> --> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32,(ASCII space),to 126,('~'),covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start> </Start> <End>~</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent>
是我正在使用的spritefont文件.它位于Content / Arial.spritefont.
无论我选择什么字体,它都无法加载该字体.
Error loading "Arial". File not found.
解决方法
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