我有这个错误出现,我不知道为什么…我试图查找,人们说要创建一个类的对象或创建方法作为静态…但我是不确定怎么样
这是我的代码如下:
public class SoundManager : MonoBehaviour { public List<AudioSource> audioSounds = new List<AudioSource>(); public double minTime = 0.5; public static void playSound(AudioClip sourceSound,Vector3 objectPosition,int volume,float audioPitch,int dopplerLevel) { bool playsound = false; foreach (AudioSource sound in audioSounds) // Loop through List with foreach { if (sourceSound.name != sound.name && sound.time <= minTime) { playsound = true; } } if(playsound) { AudioSource.PlayClipAtPoint(sourceSound,objectPosition); } } }
解决方法
你应该使你的audioSounds和minTime成员静态:
public static List<AudioSource> audioSounds = new List<AudioSource>(); public static double minTime = 0.5;
但是,我会考虑使用单例对象而不是静态成员:
public class SoundManager : MonoBehaviour { public List<AudioSource> audioSounds = new List<AudioSource>(); public double minTime = 0.5; public static SoundManager Instance { get; private set; } void Awake() { Instance = this; } public void playSound(AudioClip sourceSound,int dopplerLevel) { bool playsound = false; foreach (AudioSource sound in audioSounds) // Loop through List with foreach { if (sourceSound.name != sound.name && sound.time <= minTime) { playsound = true; } } if(playsound) { AudioSource.PlayClipAtPoint(sourceSound,objectPosition); } } }
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