如何解决Mem.ReadInt 总是返回 0
我遵循了如何制作 triggerbot 的指南,找到了正确的地址,但是每当我从 Mem.ReadInt 读取它时,它总是返回 0。在作弊引擎中,每当我瞄准敌人时,值都会发生变化,出于某种原因这不会发生在我的程序中。
namespace GTAvTriggerBot
{
public partial class Form1 : Form
{
[DllImport("user32.dll")]
static extern short GetAsyncKeyState(Keys vKey);
[DllImport("user32.dll")]
public static extern void mouse_event(int a,int b,int c,int d,int damnIwonderifpeopleactuallyreadsthis);
int leftDown = 0x02;
int leftUp = 0x04;
int flag = 0;
Mem m = new Mem();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender,EventArgs e)
{
int PID = m.GetProcIdFromName("GTA5");
if (PID > 0)
{
m.OpenProcess(PID);
Thread TB = new Thread(triggerbot) { IsBackground = true };
TB.Start();
}
}
void shoot(int delay)
{
mouse_event(leftDown,0);
Thread.Sleep(1);
mouse_event(leftUp,0);
Thread.Sleep(delay);
}
void triggerbot()
{
while (true)
{
if (GetAsyncKeyState(Keys.E) < 0)
{
flag = m.ReadInt("GTA5.exe+0x1FACDF0");
if (flag == 16)
{
shoot(10);
shoot(1);
}
}
Thread.Sleep(1);
}
}
private void timer1_Tick(object sender,EventArgs e)
{
label1.Text = "" + m.ReadInt("GTA5.exe+0x1FACDF0");
}
}
}
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