如何解决当类的方法正在执行但智能指针删除了对象时崩溃
我遇到了 C++ 内存管理和智能指针的问题。 我有一个代码可以向您展示问题:
#include <memory>
class Closeable
{
public:
virtual void Close() = 0;
};
class disconnectionHandler
{
public:
virtual void Handledisconnection() = 0;
};
class EventHandler
{
public:
virtual void HandleEvent() = 0;
};
class Notifier
{
public:
virtual void Ondisconnection() = 0;
};
class RemoteSystem : public Closeable
{
public:
void SetReceiveDataEventHandler(const std::shared_ptr<EventHandler>& receive_data_event_handler) {
this->receive_data_event_handler_ = receive_data_event_handler;
}
void Close() override { this->receive_data_event_handler_ = nullptr; }
// In this example to simplify the code I just call this method from the main function.
void OnDataReceived() { this->receive_data_event_handler_->HandleEvent(); }
private:
std::shared_ptr<EventHandler> receive_data_event_handler_;
};
class ReceiveDataEventHandler : public EventHandler
{
public:
explicit ReceiveDataEventHandler(const std::shared_ptr<disconnectionHandler>& disconnection_handler)
: disconnection_handler_(disconnection_handler) {}
void HandleEvent() override {
// Some code of receiving data.
// But we can find out that connection was closed and we must call the disconnection handler.
if (this->IsConnectionClosed()) {
this->disconnection_handler_->Handledisconnection();
return;
}
// Some other stuff..
}
private:
[[nodiscard]] bool IsConnectionClosed() const {
// In the example code I just return true.
return true;
}
private:
const std::shared_ptr<disconnectionHandler> disconnection_handler_;
};
class RemoteSystemdisconnectionHandler : public disconnectionHandler
{
public:
explicit RemoteSystemdisconnectionHandler(const std::shared_ptr<Closeable>& closeable_remote_system,Notifier* notifier)
: closeable_remote_system_(closeable_remote_system),notifier_(notifier) {}
~RemoteSystemdisconnectionHandler() { printf("Destructed.\n"); }
void Handledisconnection() override {
this->closeable_remote_system_->Close();
printf("Closed.\n");
this->notifier_->Ondisconnection();
printf("Notified.\n");
}
private:
const std::shared_ptr<Closeable> closeable_remote_system_;
Notifier* const notifier_;
};
class ClientNotifier : public Notifier
{
public:
void Ondisconnection() override { printf("disconnected.\n"); }
};
int main() {
ClientNotifier notifier;
auto remote_system = std::make_shared<RemoteSystem>();
{
// Scope for losing references in the main function after SetReceiveDataEventHandler.
auto disconnection_handler = std::make_shared<RemoteSystemdisconnectionHandler>(remote_system,¬ifier);
auto receive_data_event_handler = std::make_shared<ReceiveDataEventHandler>(disconnection_handler);
remote_system->SetReceiveDataEventHandler(receive_data_event_handler);
}
// Only in the example.
remote_system->OnDataReceived();
return 0;
}
您也可以运行此代码。在本示例中,程序在 this->notifier_->Ondisconnection()
行崩溃。程序输出:
Destructed.
Closed.
*crash*
发生这种情况是因为从 ReceiveDataEventHandler
调用方法 RemoteSystem::Close
时丢失了对 RemoteSystemdisconnectionHandler::Handledisconnection
的最后一个引用,因此丢失了对 RemoteSystemdisconnectionHandler
的引用并删除了此对象。在 Close
方法并删除类 RemoteSystemdisconnectionHandler
和 ReceiveDataEventHandler
的两个对象之后,它返回到 RemoteSystemdisconnectionHandler::Handledisconnection
方法并打印“Closed”。到输出,但由于对象已经被删除,下一行发生错误,因为现在 this
被删除并且对它的任何访问都会发生内存异常。
我还尝试在 Java 上重写此代码,它运行良好,与 C++ 不同。
所以想请教各位C++社区有没有解决这个问题的方法?
我认为 C++ 在内存管理方面没有问题,因为智能指针存在,但显然我错了。
希望得到您的帮助!
提前致谢!
解决方法
一个简单的解决方案是在调用 shared_ptr
的方法之前复制它:
void OnDataReceived()
{
auto temp = this->receive_data_event_handler_;
if (temp)
{
temp->HandleEvent();
}
}
temp
将使指针保持活动状态,直到方法调用完成。
但是请注意,如果您在实际代码中使用多个线程,则 std::shared_ptr
不是线程安全的,因此您需要引入互斥锁来保护对 receive_data_event_handler_
的访问:
class RemoteSystem : public Closeable
{
public:
void SetReceiveDataEventHandler(const std::shared_ptr<EventHandler>& receive_data_event_handler) {
this->receive_data_event_handler_ = receive_data_event_handler;
}
void Close() override
{
std::unique_lock lock(mutex);
this->receive_data_event_handler_ = nullptr;
}
// In this example to simplify the code I just call this method from the main function.
void OnDataReceived()
{
std::shared_ptr<EventHandler> temp;
{
std::unique_lock lock(mutex);
temp = this->receive_data_event_handler_;
}
if (temp)
{
temp->HandleEvent();
}
}
private:
std::shared_ptr<EventHandler> receive_data_event_handler_;
std::mutex mutex;
};
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