Cmake 找不到 msys2 (windows) 的 luajit 包

如何解决Cmake 找不到 msys2 (windows) 的 luajit 包

我在将库包含到我的 cmake 项目中遇到了另一个问题。 项目规格是:

IDE:Visual Studio 代码

套件:GCC 10.3.0 Mingw64(通过 msys2)

Freetype 和 Luajit 两个包也是通过 msys(在 mingw64 模式下)安装的。

所以,这是我的 CMakeLists.txt:

cmake_minimum_required(VERSION 3.5)

project(TileGameStudio_Runtime CXX)

set(CMAKE_CXX_FLAGS -v)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")

set(PROJ_SRC
    ${PROJECT_SOURCE_DIR}/src
)

file(GLOB PROJECT_SOURCES CONFIGURE_DEPENDS
    ${PROJ_SRC}/*.cpp
)

set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}\\Game")
set(EXECUTABLE_OUTPUT_PATH "${PROJECT_SOURCE_DIR}\\Game")

INCLUDE(FindPkgConfig)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(SDL2_IMAGE REQUIRED SDL2_image)
pkg_check_modules(SDL2_TTF REQUIRED SDL2_ttf)
pkg_check_modules(SDL2_MIXER REQUIRED SDL2_mixer)
find_package(OpenGL REQUIRED)
find_package(Freetype REQUIRED)
find_package(Lua51 REQUIRED)

if(NOT FREETYPE_FOUND)
  message(STATUS "freetype2:   NO")
else()
  message(STATUS "freetype2:   YES..   Version:${FREETYPE_VERSION_STRING}")
endif()

if(NOT LUA_FOUND)
  message(STATUS "LuaJit:   NO")
else()
  message(STATUS "LuaJit:   YES..   Version:${LUA_VERSION_MAJOR }  and Patched: ${LUA_VERSION_PATCH }")
endif()

include_directories(
    ${SDL2_INCLUDE_DIRS}
    ${SDL2_IMAGE_INCLUDE_DIRS}
    ${SDL2_TTF_INCLUDE_DIRS}
    ${SDL2_MIXER_INCLUDE_DIRS}
    ${OPENGL_INCLUDE_DIRS}
    ${LUA_INCLUDE_DIR}
    ${FREETYPE_INCLUDE_DIRS}
)

link_directories (
    ${SDL2_LIBRARY_DIRS}
    ${SDL2_IMAGE_LIBRARY_DIRS}
    ${SDL2_TTF_LIBRARY_DIRS}
    ${SDL2_MIXER_LIBRARY_DIRS}
    ${OPENGL_LIBRARY_DIRS}
    ${LUA_INCLUDE_DIR}
    ${FREETYPE_INCLUDE_DIRS}
)

# add the executable
add_executable(TileGameStudio_Runtime
    ${PROJECT_SOURCES}
)

target_link_libraries (TileGameStudio_Runtime 
    ${SDL2_LIBRARIES}
    ${SDL2_IMAGE_LIBRARIES}
    ${SDL2_TTF_LIBRARIES}
    ${SDL2_MIXER_LIBRARIES}
    ${OPENGL_gl_LIBRARY}
    ${LUA_LIBRARIES}
)

set_target_properties(
    TileGameStudio_Runtime
    PROPERTIES
        OUTPUT_NAME "Game"
        SUFFIX ".exe"
)

这是我的整个 main.cpp:

#include <ft2build.h>
#include FT_FREETYPE_H
#include <iostream>
#include <vector>
#include <string>
#include <assert.h>
#include <SDL2/SDL.h>
#include <SDL2/sdl_ttf.h>
#include <SDL2/SDL_opengl.h>
#include <GL/gl.h>
#include <lua.h>


#ifdef main
#undef main
#endif /* main */

using namespace std;

#define WinWidth 1280
#define WinHeight 720

int main(int argc,char *argv[])
{
    SDL_Window *window = NULL;
    SDL_Renderer *renderer = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    TTF_Init();

    SDL_GL_SetAttribute(SDL_GL_RED_SIZE,5);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,5);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,5);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,16);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
    uint32_t windowFlags = SDL_WINDOW_OPENGL;
    window = SDL_CreateWindow("Runtime",SDL_WINDOWPOS_CENTERED,WinWidth,WinHeight,windowFlags);
    assert(window);
    SDL_GLContext Context = SDL_GL_CreateContext(window);

    bool Running = true;
    bool FullScreen = false;
    while (Running)
    {
        SDL_Event Event;
        while (SDL_PollEvent(&Event))
        {
            if (Event.type == SDL_KEYDOWN)
            {
                switch (Event.key.keysym.sym)
                {
                case SDLK_ESCAPE:
                    Running = 0;
                    break;
                case 'f':
                    FullScreen = !FullScreen;
                    if (FullScreen)
                    {
                        SDL_SetWindowFullscreen(window,windowFlags | SDL_WINDOW_FULLSCREEN_DESKTOP);
                    }
                    else
                    {
                        SDL_SetWindowFullscreen(window,windowFlags);
                    }
                    break;
                default:
                    break;
                }
            }
            else if (Event.type == SDL_QUIT)
            {
                Running = 0;
            }
        }

        glViewport(0,WinHeight);
        glClearColor(0.f,0.f,0.f);
        glClear(GL_COLOR_BUFFER_BIT);

        SDL_GL_SwapWindow(window); //Update Window Context
    }
    return 0;
}

这是我现在的整个项目结构:

1

该项目无法找到并打开 lua.h。 (文件打不开)

安装的Luajit版本为:

mingw64/mingw-w64-x86_64-luajit 2.1.0_beta3-2 [installed]
    Just-in-time compiler and drop-in replacement for Lua 5.1 (mingw-w64)

这是cmake的输出:

[main] Configuring folder: TileGameStudio_Runtime 
[proc] Executing command: C:\msys64\mingw64\bin\cmake.EXE --no-warn-unused-cli -DCMAKE_EXPORT_COMPILE_COMMANDS:BOOL=TRUE -DCMAKE_BUILD_TYPE:STRING=Debug -DCMAKE_C_COMPILER:FILEPATH=C:\msys64\mingw64\bin\x86_64-w64-mingw32-gcc.exe -DCMAKE_CXX_COMPILER:FILEPATH=C:\msys64\mingw64\bin\x86_64-w64-mingw32-g++.exe -He:/Game_Design/TileGameStudio/TileGameStudio_Runtime -Be:/Game_Design/TileGameStudio/TileGameStudio_Runtime/CMakeBuild -G "MinGW Makefiles"
[cmake] Not searching for unused variables given on the command line.
[cmake] CMake Error at C:/msys64/mingw64/share/cmake-3.20/Modules/FindPackageHandleStandardArgs.cmake:230 (message):
[cmake]   Could NOT find Lua51 (missing: LUA_INCLUDE_DIR)
[cmake] Call Stack (most recent call first):
[cmake]   C:/msys64/mingw64/share/cmake-3.20/Modules/FindPackageHandleStandardArgs.cmake:594 (_FPHSA_FAILURE_MESSAGE)
[cmake]   C:/msys64/mingw64/share/cmake-3.20/Modules/FindLua51.cmake:80 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
[cmake]   CMakeLists.txt:30 (find_package)
[cmake] 
[cmake] 
[cmake] -- Configuring incomplete,errors occurred!
[cmake] See also "E:/Game_Design/TileGameStudio/TileGameStudio_Runtime/CMakeBuild/CMakeFiles/CMakeOutput.log".

2

解决方法

我为自己找到了答案。 错误似乎是随机出现的。重新启动Vscode 2-3次后,错误出现或不出现随机。好像是IDE的问题?

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-
参考1 参考2 解决方案 # 点击安装源 协议选择 http:// 路径填写 mirrors.aliyun.com/centos/8.3.2011/BaseOS/x86_64/os URL类型 软件库URL 其他路径 # 版本 7 mirrors.aliyun.com/centos/7/os/x86
报错1 [root@slave1 data_mocker]# kafka-console-consumer.sh --bootstrap-server slave1:9092 --topic topic_db [2023-12-19 18:31:12,770] WARN [Consumer clie
错误1 # 重写数据 hive (edu)&gt; insert overwrite table dwd_trade_cart_add_inc &gt; select data.id, &gt; data.user_id, &gt; data.course_id, &gt; date_format(
错误1 hive (edu)&gt; insert into huanhuan values(1,&#39;haoge&#39;); Query ID = root_20240110071417_fe1517ad-3607-41f4-bdcf-d00b98ac443e Total jobs = 1
报错1:执行到如下就不执行了,没有显示Successfully registered new MBean. [root@slave1 bin]# /usr/local/software/flume-1.9.0/bin/flume-ng agent -n a1 -c /usr/local/softwa
虚拟及没有启动任何服务器查看jps会显示jps,如果没有显示任何东西 [root@slave2 ~]# jps 9647 Jps 解决方案 # 进入/tmp查看 [root@slave1 dfs]# cd /tmp [root@slave1 tmp]# ll 总用量 48 drwxr-xr-x. 2
报错1 hive&gt; show databases; OK Failed with exception java.io.IOException:java.lang.RuntimeException: Error in configuring object Time taken: 0.474 se
报错1 [root@localhost ~]# vim -bash: vim: 未找到命令 安装vim yum -y install vim* # 查看是否安装成功 [root@hadoop01 hadoop]# rpm -qa |grep vim vim-X11-7.4.629-8.el7_9.x
修改hadoop配置 vi /usr/local/software/hadoop-2.9.2/etc/hadoop/yarn-site.xml # 添加如下 &lt;configuration&gt; &lt;property&gt; &lt;name&gt;yarn.nodemanager.res