如何解决贪吃蛇游戏分数不加
这个蛇游戏代码。我想在这个游戏中添加系统分数。这样每次蛇吃他的分数都会增加。但是如果蛇没有得到食物分数不会增加。
如何显示当前分数?
这是: """使用海龟图形的简单蛇游戏。""" 进口龟 导入数学 随机导入
WIDTH = 500
HEIGHT = 500
FOOD_SIZE = 10
DELAY = 100 # milliseconds
offsets = {
"up": (0,20),"down": (0,-20),"left": (-20,0),"right": (20,0)
}
分数不更新
def addcore():
总分
得分 += 1
def reset():
global snake,snake_direction,food_pos,pen
snake = [[0,0],[0,20],40],60],80]]
snake_direction = "up"
food_pos = get_random_food_pos()
food.goto(food_pos)
#screen.update() Only needed if we are fussed about drawing food before next call to `draw_snake()`.
move_snake()
def move_snake():
global snake_direction
# Next position for head of snake.
new_head = snake[-1].copy()
new_head[0] = snake[-1][0] + offsets[snake_direction][0]
new_head[1] = snake[-1][1] + offsets[snake_direction][1]
# Check self-collision
if new_head in snake[:-1]: # Or collision with walls?
reset()
else:
# No self-collision so we can continue moving the snake.
snake.append(new_head)
# Check food collision
if not food_collision():
snake.pop(0) # Keep the snake the same length unless fed.
结束
# Allow screen wrapping
if snake[-1][0] > WIDTH / 2:
snake[-1][0] -= WIDTH
elif snake[-1][0] < - WIDTH / 2:
snake[-1][0] += WIDTH
elif snake[-1][1] > HEIGHT / 2:
snake[-1][1] -= HEIGHT
elif snake[-1][1] < -HEIGHT / 2:
snake[-1][1] += HEIGHT
# Clear prevIoUs snake stamps
pen.clearstamps()
# Draw snake
for segment in snake:
pen.goto(segment[0],segment[1])
pen.stamp()
# Refresh screen
screen.update()
# Rinse and repeat
turtle.ontimer(move_snake,DELAY)
def food_collision():
global food_pos
if get_distance(snake[-1],food_pos) < 20:
food_pos = get_random_food_pos()
food.goto(food_pos)
return True
return False
def get_random_food_pos():
x = random.randint(- WIDTH / 2 + FOOD_SIZE,WIDTH / 2 - FOOD_SIZE)
y = random.randint(- HEIGHT / 2 + FOOD_SIZE,HEIGHT / 2 - FOOD_SIZE)
return (x,y)
def get_distance(pos1,pos2):
x1,y1 = pos1
x2,y2 = pos2
distance = ((y2 - y1) * 2 + (x2 - x1) * 2) ** 0.5
return distance
def go_up():
global snake_direction
if snake_direction != "down":
snake_direction = "up"
def go_right():
global snake_direction
if snake_direction != "left":
snake_direction = "right"
def go_down():
global snake_direction
if snake_direction != "up":
snake_direction = "down"
def go_left():
global snake_direction
if snake_direction != "right":
snake_direction = "left"
# Screen
screen = turtle.Screen()
screen.setup(WIDTH,HEIGHT)
screen.title("Snake")
screen.bgcolor("green")
screen.setup(500,500)
screen.tracer(0)
# Pen
pen = turtle.Turtle("square")
pen.penup()
pen.hideturtle()
pen.goto(0,250)
pen.write("score : 0 High score : 0",align="center",font=("candara",24,"bold"))
# Food
food = turtle.Turtle()
food.shape("circle")
food.color("red")
food.shapesize(FOOD_SIZE / 20) # Default size of turtle "square" shape is 20.
food.penup()
# Event handlers
screen.listen()
screen.onkey(go_up,"Up")
screen.onkey(go_right,"Right")
screen.onkey(go_down,"Down")
screen.onkey(go_left,"Left")
# Let's go
reset()
turtle.done()
解决方法
它已定义,但您必须调用 addscore()
函数。替换
if not food_collision():
snake.pop(0)
与
if food_collision():
addscore()
else:
snake.pop(0)
,
您可以将此代码添加到您的游戏中。它会写一个分数:
score = 0
#Creating Score Writer
turtle.hideturtle()
turtle.penup()
turtle.color("white")
turtle.goto(-300,300)
turtle.write(f"Score = {score}",font=("Arial",16,"normal"))
为此您也不需要 screen.setup()。 您可以更改分数变量。每次你想要文本更新你写
turtle.clear()
turtle.write(f"Score = {score}","normal"))
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