优化掉块加载

如何解决优化掉块加载

所以我正在 PyGame 中制作一个类似 Minecraft 的游戏,我有两件事需要优化。

当你死亡时,你会掉落你持有的所有物品。这在您有几个项目时没有问题,但是当您有多个项目时,帧速率会下降到看起来像 PowerPoint 的程度。

这是掉落物品的代码:

from random import randint
from OpenGL.GL import *
import numpy as np
import math
from functions import roundPos


class droppedBlock:
    def __init__(self,gl):
        self.gl = gl
        self.blocks = {}

    def addBlock(self,coords,name,dr=True):
        self.blocks[len(self.blocks)] = [coords,randint(0,2) / 10,[0,"-"],dr]

    def update(self):
        cpy = self.blocks.copy().items()
        for i in cpy:

            pp = list(self.gl.player.position)
            sx,sy,sz = 0.25,0.25,0.25

            x,y,z = 0,0
            X,Y,Z = x + sx,y + sy,z + sz
            kx,ky,kz = i[1][0][0] - i[1][2],i[1][0][1] + 0.1 + i[1][3][0],i[1][0][2] + i[1][2]

            br = False
            for xs in (1,-1):
                for ys in (1,-1,-2):
                    for zs in (1,-1):
                        if roundPos((pp[0] + xs,pp[1] + ys,pp[2] + zs)) == roundPos((x + kx,y + ky,z + kz)) and \
                                self.gl.player.hp > 0:
                            self.blocks.pop(i[0])
                            self.gl.blockSound.playPickUpSound()
                            self.gl.player.inventory.addBlock(i[1][1])
                            br = True
                        if br:
                            break
                    if br:
                        break
                if br:
                    break
            if br:
                continue

            vertexes = [
                (X,z,x,X,z),(x,Z,Z),(X,]

            rot = np.array([
                [math.cos(i[1][4]),math.sin(i[1][4]),1],1,[-math.sin(i[1][4]),math.cos(i[1][4]),])
            i[1][4] += 0.01

            for e,j in enumerate(vertexes):
                r1 = ((j[0],j[1],j[2],1),(j[3],j[4],j[5],(j[6],j[7],j[8],(j[9],j[10],j[11],1)) @ rot
                vertexes[e] = (r1[0][0] + kx,r1[0][1] + ky,r1[0][2] + kz,r1[1][0] + kx,r1[1][1] + ky,r1[1][2] + kz,r1[2][0] + kx,r1[2][1] + ky,r1[2][2] + kz,r1[3][0] + kx,r1[3][1] + ky,r1[3][2] + kz)

            block = self.gl.block[i[1][1]]
            tex_coords = ('t2f',(0,1))
            self.gl.stuffBatch.add(4,GL_QUADS,block[4],('v3f',vertexes[0]),tex_coords)  # back
            if i[1][5]:
                self.gl.stuffBatch.add(4,block[5],vertexes[1]),tex_coords)  # front

                self.gl.stuffBatch.add(4,block[0],vertexes[2]),tex_coords)  # left
                self.gl.stuffBatch.add(4,block[1],vertexes[3]),tex_coords)  # right

                self.gl.stuffBatch.add(4,block[2],vertexes[4]),tex_coords)  # bottom
                self.gl.stuffBatch.add(4,block[3],vertexes[5]),tex_coords)  # top

            if i[1][3][1] == "-":
                i[1][3][0] -= 0.003
            if i[1][3][1] == "+":
                i[1][3][0] += 0.003

            if i[1][3][0] < -0.1:
                i[1][3][1] = "+"
            if i[1][3][0] > 0.1:
                i[1][3][1] = "-"

            if i[1][0][1] < -2:
                self.blocks.pop(i[0])
                continue
            yy = i[1][0][1]
            if roundPos((i[1][0][0],i[1][0][1],i[1][0][2])) not in self.gl.cubes.cubes:
                yy -= 0.1
            self.blocks[i[0]][0] = (i[1][0][0],yy,i[1][0][2])
            self.blocks[i[0]][4] = i[1][4]

我还有一个 drawInfoLabel 会导致帧率下降很多。 这是 drawInfoLabel 代码:

def drawInfoLabel(gl,text,xx=0,yy=0,style=None,size=15,anchor_x='left',anchor_y='baseline',opacity=1,rotate=0,label_color=(255,255,255),shadow_color=(56,56,56),scale=0,shadow=True):
    if style is None:
        style = []
    y = -21
    ms = size / 6
    for i in text.split("\n"):
        ix = ms
        iy = gl.HEIGHT + y + yy - ms
        if xx:
            ix = xx + ms
        if yy:
            iy = yy - ms
        shadow_lbl = pyglet.text.Label(i,font_name='Minecraft Rus',color=(shadow_color[0],shadow_color[1],shadow_color[2],round(opacity * 255)),font_size=size,x=ix,y=iy,anchor_x=anchor_x,anchor_y=anchor_y)
        lbl = pyglet.text.Label(i,color=(label_color[0],label_color[1],label_color[2],x=ix - ms,y=iy + ms,anchor_y=anchor_y)
        if not style:
            lbl.set_style("background_color",(69,69,100))
        else:
            for st in style:
                lbl.set_style(st[0],st[1])
                shadow_lbl.set_style(st[0],st[1])
        if rotate:
            glRotatef(rotate,0.0,1.0)
        if scale:
            glScalef(scale,scale,0)
        glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
        glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
        if shadow:
            shadow_lbl.draw()
        lbl.draw()
        if rotate:
            glRotatef(-rotate,1.0)
        y -= 21

我想知道优化这些的最佳方法是什么?

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-
参考1 参考2 解决方案 # 点击安装源 协议选择 http:// 路径填写 mirrors.aliyun.com/centos/8.3.2011/BaseOS/x86_64/os URL类型 软件库URL 其他路径 # 版本 7 mirrors.aliyun.com/centos/7/os/x86
报错1 [root@slave1 data_mocker]# kafka-console-consumer.sh --bootstrap-server slave1:9092 --topic topic_db [2023-12-19 18:31:12,770] WARN [Consumer clie
错误1 # 重写数据 hive (edu)&gt; insert overwrite table dwd_trade_cart_add_inc &gt; select data.id, &gt; data.user_id, &gt; data.course_id, &gt; date_format(
错误1 hive (edu)&gt; insert into huanhuan values(1,&#39;haoge&#39;); Query ID = root_20240110071417_fe1517ad-3607-41f4-bdcf-d00b98ac443e Total jobs = 1
报错1:执行到如下就不执行了,没有显示Successfully registered new MBean. [root@slave1 bin]# /usr/local/software/flume-1.9.0/bin/flume-ng agent -n a1 -c /usr/local/softwa
虚拟及没有启动任何服务器查看jps会显示jps,如果没有显示任何东西 [root@slave2 ~]# jps 9647 Jps 解决方案 # 进入/tmp查看 [root@slave1 dfs]# cd /tmp [root@slave1 tmp]# ll 总用量 48 drwxr-xr-x. 2
报错1 hive&gt; show databases; OK Failed with exception java.io.IOException:java.lang.RuntimeException: Error in configuring object Time taken: 0.474 se
报错1 [root@localhost ~]# vim -bash: vim: 未找到命令 安装vim yum -y install vim* # 查看是否安装成功 [root@hadoop01 hadoop]# rpm -qa |grep vim vim-X11-7.4.629-8.el7_9.x
修改hadoop配置 vi /usr/local/software/hadoop-2.9.2/etc/hadoop/yarn-site.xml # 添加如下 &lt;configuration&gt; &lt;property&gt; &lt;name&gt;yarn.nodemanager.res