如何解决为什么当连接超过 3800 时 epoll 变慢
我正在用 epoll 做一个连接测试,我发现如果我的客户端连接大约 3800,epoll 变得很慢,而且它每秒只接受一个连接,我修改了 /etc/sysctl.conf 中的一些系统参数,但它不起作用;
我的操作系统是 CentOS 7.6
#include <cstdio>
#include <sys/socket.h>
#include <sys/epoll.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <iostream>
#define SERVER_WAIT_COUNT 10000
#define SERVER_LISTEN_BACKLOG 1000
int main()
{
int sock_fd = socket(AF_INET,SOCK_STREAM,0);
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(12378);
// inet_aton(addr,&(serverAddr.sin_addr));
serverAddr.sin_addr.s_addr = INADDR_ANY;
int ret = bind(sock_fd,(sockaddr*)&serverAddr,sizeof(sockaddr));
ret = listen(sock_fd,20);
struct epoll_event ev,events[SERVER_WAIT_COUNT];
ev.data.fd = sock_fd;
ev.events = EPOLLET | EPOLLIN;
int listenEpollFD = epoll_create(SERVER_LISTEN_BACKLOG);
ret = epoll_ctl(listenEpollFD,EPOLL_CTL_ADD,sock_fd,&ev);
printf("EPOLL_CLI_ADD: %d",EPOLL_CTL_ADD);
static int clientCount = 0;
while (true) {
int eventCount = epoll_wait(listenEpollFD,events,SERVER_WAIT_COUNT,-1);
if (eventCount == -1) {
continue;
}
for (int i = 0; i < eventCount; i++) {
if (events[i].data.fd == sock_fd) {
struct sockaddr_in clientAddr;
socklen_t client;
accept(sock_fd,(sockaddr*)&clientAddr,&client);
clientCount++;
printf("accept a connection,current count: %d",clientCount);
std::cout << "current count:" << clientCount << std::endl;
}
}
}
printf("hello from epollTest!\n");
return 0;
}
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