如何解决如何在pygame中添加再次播放按钮
我正在使用 python 制作太空入侵者。 我只想添加一个按钮,让玩家可以重新开始游戏。
这是我的代码
import math
import random
import pygame
from pygame import mixer
pygame.init()
screen = pygame.display.set_mode((800,600))
background = pygame.image.load('background.png')
mixer.music.load("background.wav")
mixer.music.play(-1)
pygame.display.set_caption("Space Invader - Made by Ishan Ahuja")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
playerImg = pygame.image.load('player.png')
playerX = 370
playerY = 480
playerX_change = 0
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0,736))
enemyY.append(random.randint(50,150))
enemyX_change.append(4)
enemyY_change.append(40)
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "ready"
score_value = 0
font = pygame.font.Font('freesansbold.ttf',32)
textx = 10
testY = 10
over_font = pygame.font.Font('freesansbold.ttf',64)
def show_score(x,y):
score = font.render("score : " + str(score_value),True,(255,255,255))
screen.blit(score,(x,y))
def game_over_text():
over_text = over_font.render("GAME OVER",255))
screen.blit(over_text,(200,250))
def player(x,y):
screen.blit(playerImg,y))
def enemy(x,y,i):
screen.blit(enemyImg[i],y))
def fire_bullet(x,y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg,(x + 16,y + 10))
def isCollision(enemyX,enemyY,bulletX,bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX,2) + (math.pow(enemyY - bulletY,2)))
if distance < 27:
return True
else:
return False
running = True
while running:
screen.fill((0,0))
screen.blit(background,(0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -5
if event.key == pygame.K_RIGHT:
playerX_change = 5
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bulletSound = mixer.sound("laser.wav")
bulletSound.play()
bulletX = playerX
fire_bullet(bulletX,bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
for i in range(num_of_enemies):
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -4
enemyY[i] += enemyY_change[i]
collision = isCollision(enemyX[i],enemyY[i],bulletY)
if collision:
explosionSound = mixer.sound("explosion.wav")
explosionSound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0,736)
enemyY[i] = random.randint(50,150)
enemy(enemyX[i],i)
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bulletX,bulletY)
bulletY -= bulletY_change
player(playerX,playerY)
show_score(textx,testY)
pygame.display.update()
解决方法
为此,将您的游戏代码放在函数示例 main() 中。这样你就可以一次又一次地调用它!
比如不要放enemyImg = []
,
enemyX = []
,
enemyY = []
,
enemyX_change = []
,
enemyY_change = []
,
num_of_enemies = 6
在 main() 函数中。这是你的选择。但是把东西放在 main() 函数中,当游戏结束时你可以再次调用它!希望它有效。
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