如何解决LNK2001 类中未解析的外部符号opengl
我试图制作一个简单的程序,可以在窗口中显示一个三角形。我还希望它在类中,而不是在主函数中。
这是我的代码:
#include <gl/glut.h>
#include <iostream>
class MainWindow {
static MainWindow* currentInstance;
void update() {
glutdisplayFunc(renderCallback);
glutKeyboardFunc(keyboardCallback);
glutMouseFunc(mouseCallback);
}
//RENDER
static void renderCallback() {
currentInstance->render();
}
void render() {
currentInstance = this;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1,0);
glVertex2f(-0.5,-0.5);
glColor3f(0,1,0);
glVertex2f(0.5,1);
glVertex2f(0.0,0.5);
glEnd();
glutSwapBuffers();
}
//KEYBOARD
static void keyboardCallback(unsigned char c,int x,int y) {
currentInstance->keyboard(c,x,y);
}
void keyboard(unsigned char c,int y) {
if (c == 27) {
glutDestroyWindow(glutGetwindow());
exit(0);
}
}
//MOUSE
static void mouseCallback(int button,int state,int y) {
currentInstance->mouse(button,state,y);
}
void mouse(int button,int y) {
if (button == gluT_RIGHT_BUTTON) {
glutDestroyWindow(glutGetwindow());
exit(0);
}
}
public:
MainWindow(int argc,char** argv) {
glutinit(&argc,argv);
glutinitdisplayMode(gluT_DEPTH | gluT_DOUBLE | gluT_RGBA);
glutinitwindowPosition(100,100);
glutinitwindowSize(640,480);
glutCreateWindow("Simple gluT Application");
update();
glutMainLoop();
}
};
int main(int argc,char** argv) {
MainWindow window(argc,argv);
}
当我尝试编译它时出现错误:
LNK2001 unresolved external symbol "private: static class MainWindow * MainWindow::currentInstance" (?currentInstance@MainWindwo@@0PAV1@A).
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