如何解决尝试为我的问题添加重新启动按键但面临遭遇
所以我试图使用 Freecodeacademy 在 Youtube 上的免费课程来构建这个游戏(请随意查看它们),完成后我尝试将我自己的重启密钥日志添加到游戏中。从某种意义上说,我希望如果人们按下 R,游戏就会重新开始。
我尝试了以下方法
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将游戏循环放在一个单独的函数中,并尝试使用递归来一遍又一遍地重播该函数,但是当游戏运行时,子弹图像或背景等图像不会加载,因此它会加载不能正常工作
我还尝试在同一个项目中创建一个新的 python 文件,并尝试使用 importlib.reload(main) 一遍又一遍地导入主文件,但我似乎也无法这样做。>
我想知道还有什么解决方案,以及是否有更有效的解决方案。我将在下面留下我的代码,并希望得到任何帮助。
Ps:我现在只是编码的一个骨架,所以我知道这个问题可能很小而且很愚蠢,但我确实想从我的失败和错误中吸取教训。另外,如果我的问题有任何问题,我深表歉意。这是我关于堆栈溢出的第一个问题。
import pygame
import random
import math
from pygame import mixer
pygame.init() # This is to Initialise the game
screen = pygame.display.set_mode((800,600)) # create screen and set height
# Background
background = pygame.image.load('background.png')
# Background sound
mixer.music.load("background.wav")
mixer.music.play(-1)
# Title and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load("space-invaders.png")
playerX = 370
playerY = 480
playerX_change = 0
def player(x,y): # This function is used to display the value on the screen
screen.blit(playerImg,(x,y)) # Blit is used to display stuff on the screen
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load("invader.png"))
enemyX.append(random.randint(0,736))
enemyY.append(random.randint(50,150))
enemyX_change.append(4)
enemyY_change.append(40)
def enemy(x,y,i): # This function is used to display the value on the screen
screen.blit(enemyImg[i],y)) # Blit is used to display stuff on the screen
# Bullet
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "ready" # Ready state means bullet has not yet been fired,we use this as a bool
# score
score_value = 0
font = pygame.font.Font('freesansbold.ttf',16)
textx = 10
textY = 10
# Game Over Text
over_font = pygame.font.Font("freesansbold.ttf",64)
def show_score(x,y):
over_text = font.render("score: " + str(score_value),True,(255,255,255))
screen.blit(over_text,y))
def game_over_text():
over_text = over_font.render("GAME OVER ",(200,250))
def fire_bullet(x,y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg,(x + 16,y + 10))
def isCollision(enemyX,enemyY,bulletX,bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX,2)) + (math.pow(enemyY - bulletY,2)))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
# Background color
screen.fill((0,0))
# Background image
screen.blit(background,(0,0))
for event in pygame.event.get(): # pygame.event.get() function is used to create a container of every action done
if event.type == pygame.QUIT: # Close game when cross is clicked
running = False
# Recording Keystrokes
if event.type == pygame.KEYDOWN: # KEYDOWN is used to check if key is pressed
if event.key == pygame.K_LEFT:
playerX_change -= 5
if event.key == pygame.K_RIGHT:
playerX_change += 5
if event.key == pygame.K_SPACE: # Bullet Shot
if bullet_state == "ready":
bullet_sound = mixer.sound("laser.wav")
bullet_sound.play()
bulletX = playerX
fire_bullet(bulletX,playerY)
if event.key == pygame.K_r:
restart = True
if event.type == pygame.KEYUP: # KEYUP is used to kNow if the key is released
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# Player Call
playerX += playerX_change
# Setting Boundaries
if playerX <= 0:
playerX = 0
if playerX >= 736:
playerX = 736
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -4
enemyY += enemyY_change
# Collision
collision = isCollision(enemyX[i],enemyY[i],bulletY)
if collision:
explosion_sound = mixer.sound("explosion.wav")
explosion_sound.play()
bulletY = 480
score_value += 1
bullet_state = "ready"
enemyX[i] = random.randint(0,736)
enemyY[i] = random.randint(50,150)
enemy(enemyX[i],i)
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state == "fire":
fire_bullet(bulletX,bulletY)
bulletY -= bulletY_change
player(playerX,playerY)
show_score(textx,textY)
# Constantly updates the changes
pygame.display.update()
解决方法
编写一个函数来重置游戏运行时改变的任何变量:
enemy_image = pygame.image.load("invader.png")
def resetGame():
global playerX,playerY,playerX_change
global enemyImg,enemyX,enemyY,enemyX_change,enemyY_change
global score_value
global bulletX,bulletY,bulletX_change,bulletY_change,bullet_state
playerX = 370
playerY = 480
playerX_change = 0
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(enemy_image)
enemyX.append(random.randint(0,736))
enemyY.append(random.randint(50,150))
enemyX_change.append(4)
enemyY_change.append(40)
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "ready"
score_value = 0
如果游戏需要重新启动,则调用该函数一次。您甚至可以在应用程序循环之前调用该函数,而无需设置所有变量。
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