如何解决一排排外星人不打印
我试图让多排外星人出现,我可以添加一行并且还注意到许多外星人被打印在彼此的顶部。现在外星人根本不在屏幕上。在“def _create_fleet”中添加到for循环后,外星人消失了。我想知道代码有什么问题以及如何让外星人出现。
alien_invasion.py
>import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
class AlienInvasion:
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
#self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
self.bg_color = (239,136,62)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._create_fleet()
def _create_fleet(self):
""" Create the fleet of aliens."""
#make an alien
# Create an alien and find the number of aliens in a row.
# Spacing between each alien is equal to one alien width.
alien = Alien(self)
alien_width = alien.rect.width
alien_width,alien_height = alien.rect.size
available_space_x = self.settings.screen_width - (1 * alien_width)
number_aliens_x = available_space_x // (2 * alien_width)
# Determine the number of rows of aliens that fit on the screen.
ship_height = self.ship.rect.height
available_space_y = (self.settings.screen_height - (3 * alien_height) - ship_height)
number_rows = available_space_y // (2 * alien_height)
#create the full fleet of aliens
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
self._create_alien(alien_number,row_number)
def _create_alien(self,alien_number,row_number):
""" Create an alien and place it in the row. """
alien = Alien(self)
alien_width,alien_height = alien.rect.size
alien_width = alien.rect.width
alien.x = alien_width + 2 *alien_width * alien_number
alien.rect.x = alien.x
self.aliens.add(alien)
def _check_keyup_events(self,event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
""" Create a new bullet and add it to the bullets group."""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _check_keydown_events(self,event):
if event.key == pygame.K_RIGHT:
self.ship.rect2.x += 10
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_ESCAPE:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _update_screen(self):
"""update images on the screen,and flip to the new screen"""
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
def _update_bullets(self):
self.bullets.update()
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
if event.type == pygame.KEYUP:
self._check_keyup_events(event)
def run_game(self):
while True:
self._check_events()
self.ship.update()
self.screen.fill(self.bg_color)
self.ship.blitme()
self.ship.blitme2()
self._update_bullets()
self._update_screen()
pygame.display.flip()
if __name__ == '__main__':
ai = AlienInvasion()
ai.run_game()
外星人.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
""" A class to represent a single alien in the fleet."""
def __init__(self,ai_game):
"""Initialize the alien and set its starting position."""
super().__init__()
self.screen = ai_game.screen
# Load the alien image and select its rect attribute.
self.image = pygame.image.load("C:/Users/Documents/Python Learning/python crash course lessons/Alien Invasion/alien.bmp")
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#Store the aliens exact horizontal position.
self.x = float(self.rect.x)
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