微信公众号搜"智元新知"关注
微信扫一扫可直接关注哦!

尝试从 Pygame 中的 Numpy 数组将图像 blit 图像到屏幕上时出现 KeyError

如何解决尝试从 Pygame 中的 Numpy 数组将图像 blit 图像到屏幕上时出现 KeyError

我已经完成了我的国际象棋游戏,但现在我正在实现一个 numpy 数组作为棋盘,因此我正在处理的国际象棋 AI 计算速度更快。我知道 KeyError 是什么,但我不明白为什么会在这里发生。 错误

line 86,in drawPieces
screen.blit(IMAGES[piece],p.Rect(c * SQ_SIZE,r * SQ_SIZE,SQ_SIZE,SQ_SIZE))
KeyError: 9

我的代码

import numpy
import pygame as p

p.init()
BOARD_WIDTH = 512
BOARD_HEIGHT = 512
DIMENSION = 8  # dimensions of a chess board are 8x8
SQ_SIZE = 512 // DIMENSION
MAX_FPS = 60  # for animations later on
screen = p.display.set_mode((BOARD_WIDTH,BOARD_HEIGHT))
IMAGES = {}

class GameState():
    def __init__(self):
        # board is 8x8 2D List,each element of the list has 2 characters
        # initial character == colour (b,w)
        # second character == piece
        # R == rook,N == knight,B == bishop,Q == Queen,K == king,P == pawn
        # -- == empty space
        board = [
            ["bR","bN","bB","bQ","bK","bR"],["bp","bp","bp"],["--","--","--"],["wp","wp","wp"],["wR","wN","wB","wQ","wK","wR"]
        ]

        lookup = {
            "--": 0,"wK": 1,"wQ": 2,"wR": 3,"wB": 4,"wN": 5,"wp": 6,"bK": 7,"bQ": 8,"bR": 9,"bB": 10,"bN": 11,"bp": 12
        }
        self.board = numpy.array([[lookup[p] for p in row] for row in board])
        print(self.board)


def main():
    gs = GameState()
    clock = p.time.Clock()
    loadImages()  # only do this once,before the while loop
    running = True

    while running:

        for e in p.event.get():
            if e.type == p.QUIT:
                running = False

        drawGameState(screen,gs.board)

        clock.tick(MAX_FPS)
        p.display.update()

def loadImages():
    pieces = ['wp','wR','wN','wB','wK','wQ','bp','bR','bN','bB','bK','bQ']
    for piece in pieces:
        IMAGES[piece] = p.transform.scale(p.image.load("images/" + piece + ".png"),(SQ_SIZE,SQ_SIZE))
# Note we can access an image by saying "IMAGES['wp']'


def drawGameState(screen,board):
    drawBoard(screen)  # draw squares on the board
    drawPieces(screen,board)


def drawBoard(screen):
    global colors
    colors = [p.Color("white"),p.Color("gray")]
    for r in range(DIMENSION):
        for c in range(DIMENSION):
            color = colors[((r + c) % 2)]
            p.draw.rect(screen,color,SQ_SIZE))


def drawPieces(screen,board):
    for r in range(DIMENSION):
        for c in range(DIMENSION):
            piece = board[r][c]
            if piece != "--":  # not empty square
                screen.blit(IMAGES[piece],SQ_SIZE))


if __name__ == '__main__':
    main()

代码仅用于显示我需要测试的所有棋盘和棋子。这是我第一次遇到 KeyError 因为我不经常使用字典。我得到了字典需要的所有值。我试过将文件重命名为他们的字典编号,没有帮助。我不知道该怎么办。您可以在此处获取图像以自行尝试:https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode 并为其对应物重命名图像。例如白车为 'wR' 等。如果您需要更多信息或任何信息,请告诉我。我很感激。

解决方法

board 包含从 0 到 12 的数字,但 IMAGES 字典使用字符串键“--”、“bR”、“bN”。因此,您不能直接使用存储在 IMAGES 中的数字来寻址 board 字典中的图像:

使用 lookup 表创建 IAMGES 字典:

IMAGES[piece] = p.transform.scale(p.image.load("images/" + piece + ".png"),(SQ_SIZE,SQ_SIZE))

IMAGES[lookup[piece]] = p.transform.scale(p.image.load("images/" + piece + ".png"),SQ_SIZE))

所需的更改:

lookup = {
    "--": 0,"wK": 1,"wQ": 2,"wR": 3,"wB": 4,"wN": 5,"wp": 6,"bK": 7,"bQ": 8,"bR": 9,"bB": 10,"bN": 11,"bp": 12
}
def loadImages():
    pieces = ['wp','wR','wN','wB','wK','wQ','bp','bR','bN','bB','bK','bQ']
    for piece in pieces:
        IMAGES[lookup[piece]] = p.transform.scale(p.image.load("images/" + piece + ".png"),SQ_SIZE))
def drawPieces(screen,board):
    for r in range(DIMENSION):
        for c in range(DIMENSION):
            piece = board[r][c]
            if piece != 0:  # not empty square
                print(piece)
                screen.blit(IMAGES[piece],p.Rect(c * SQ_SIZE,r * SQ_SIZE,SQ_SIZE,SQ_SIZE))

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。