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Pygame 告诉我图像不是文件对象

如何解决Pygame 告诉我图像不是文件对象

我正在制作一款形状防御游戏,您可以在其中向敌人发射子弹,然后从三角形、方形、五边形等演变。我试图让游戏通过图像显示。但是,当敌人和玩家发生碰撞时,pygame 会给我一个错误,指出 TypeError: not a file object。如何让游戏画面显示

这是我当前的代码

import pygame
import random
from pygame.locals import *
from pygame.color import THECOLORS

screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("Shape Defense")


class Sprite(pygame.sprite.Sprite):
    """Base class for all sprites"""

    def __init__(self,window,x,y,image,size=None):
        pygame.sprite.Sprite.__init__(self)

        self.screen = window
        self.x = x
        self.y = y
        self.image = pygame.image.load(image)

        if size is not None:
            self.image = pygame.transform.scale(self.image,size)

        self.rect = self.image.get_rect()
        self.rect.center = (self.x,self.y)

    def update(self):
        self.rect.center = (self.x,self.y)
        self.screen.blit(self.image,self.rect)


class polygon(Sprite):
    """Is it going to be a triangle,a square,a pentagon,or something else?"""

    def __init__(self,sides,size=None):
        self.window = window
        self.x = x
        self.y = y

        if sides == 3:  # Is it a triangle?
            self.image = "C:/Users/linpang2018/Desktop/TRASHY JUNK/PICTURES/FOR PYGAME GAMES/triangle.png"

        Sprite.__init__(self,self.window,self.x,self.y,self.image,size)

    def check_for_movement(self,move_amount=1):
        """Let's get moving!"""

        key = pygame.key.get_pressed()

        if key[K_w]:
            self.y -= move_amount
        if key[K_s]:
            self.y += move_amount
        if key[K_a]:
            self.x -= move_amount
        if key[K_d]:
            self.x += move_amount


class Bullet(polygon):
    """
    I guess I need to change my mind about thinking no shape
    games have bullets
    """

    def __init__(self,size=None):
        self.sides = sides
        self.screen = window
        self.x = x
        self.y = y

        polygon.__init__(self,self.sides,self.screen,size)

    def update(self):
        """Bombs away!"""

        self.y -= 10
        self.rect.center = (self.x,self.y)

        if self.y < 0:
            self.kill()


class Enemy(polygon):
    """This game even has enemies?!"""

    def __init__(self,size)

    def update(self):
        """Prepare yourself! A heavy attack is incoming! -the enemies"""

        self.y += 4
        self.rect.center = (self.x,self.y)

        if self.y > 650:
            self.kill()


class Image(Sprite):
    """Base class for all buttons and images that cover the whole screen"""

    def __init__(self,size=None):
        self.window = window
        self.x = x
        self.y = y
        self.image = pygame.image.load(image)

        Sprite.__init__(self,size)


bullet_group = pygame.sprite.Group()
enemy_group = pygame.sprite.Group()

player = polygon(3,screen,400,size=(285,200))
collided = False

enemy_interval = 2000
enemy_event = USEREVENT + 1
pygame.time.set_timer(enemy_event,enemy_interval)

clock = pygame.time.Clock()
running = True

while running:
    """Event loop"""
    for event in pygame.event.get():
        if event.type == QUIT:
            running = False

        """These lines creates a bullet object when the player clicks the screen"""
        if event.type == MOUSEBUTTONDOWN:
            bullet_group.add(Bullet(3,player.x + 4,player.y - 15,size=(170,100)))
        if event.type == enemy_event:
            enemy_group.add(Enemy(3,random.randint(0,900),50,size=(230,160)))

    screen.fill(THECOLORS["skyblue"])

    """Updates the player position and drawing the player"""
    player.update()
    player.check_for_movement(9)

    """Allows the bullets to appear and fire towards the top of the screen"""
    bullet_group.draw(screen)
    bullet_group.update()

    """
    Updates the enemy sprite(s) and allows the enemy to fly 
    toward the bottem of the screen
    """
    enemy_group.draw(screen)
    enemy_group.update()

    for i in enemy_group:
        if pygame.sprite.spritecollide(i,bullet_group,True):
            i.kill()

    if pygame.sprite.spritecollide(player,enemy_group,True):
        collided = True

    if collided:
        game_over_bg = Image(screen,"C:/Users/linpang2018/Desktop/TRASHY JUNK/PICTURES/FOR PYGAME GAMES/game_over.png")
        screen.blit(game_over_bg.image,game_over_bg.rect)

    pygame.display.update()
    clock.tick(40)

解决方法

图像已加载到您的 Sprite 类中:

class Sprite(pygame.sprite.Sprite):
   """Base class for all sprites"""

   def __init__(self,window,x,y,image,size=None):
       # [...]

       self.image = pygame.image.load(image)

因为您必须将文件名传递给 Sprite 类:

class Image(Sprite):
    """Base class for all buttons and images that cover the whole screen"""

    def __init__(self,size=None):
        self.window = window
        self.x = x
        self.y = y
       
        # self.image = pygame.image.load(image) <--- DELETE
        
        filename = image

        Sprite.__init__(self,self.window,self.x,self.y,filename,size)

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