如何解决如何使用一组 {cameras} ✕ {textures}笛卡尔积在 c4d 中排队批量渲染?
使用 python 脚本,我尝试使用不同的(vray)相机、给定(vray)材质的不同纹理路径、不同的渲染图像文件名和特定设置来排队渲染当前项目。我找不到一种方法来控制我排队的内容。
我的问题是:
-
如何获取当前文档中所有(vray)摄像机的列表? 伪代码:
camNameList = [c.GetName() for c in currentbasedocument.GetAllCameras()]
-
如何编辑(vray)材质的纹理?
-
如何将集合 {cameras} ✕ {textures} 排队并渲染?
camNameList = ["vray Cam2 global","vray Cam1 close tree","vray Cam3 closer tree","vray Cam4 angle L","vray Cam5 angle R","vray Cam6","floor"]
但我没有设法访问它们:
batch = documents.GetBatchRender()
batch.open()
batch.AddFile(file,1) # works but I have not control over 1) which camera
# 2) which render setting 3) which filename for the rendered image
camOList = doc.SearchObject("vray Cam2 global")
print (camOList) # result: None
bd = doc.GetActiveBaseDraw()
cam = bd.GetEditorCamera()
cname = bd.GetSceneCamera(doc)
print(cam.GetName()) # result: "Camera" but it is not in camNameList
print(cname.GetName()) # result: "Camera"
然后我将使用这些函数来做 {cameras} ✕ {textures} 的笛卡尔积并指定渲染文件名:
from os.path import isfile,join
doneFiles = ["im1.JPG","im2.JPG"]
def GetTex(path):
return [f for f in listdir(path) if isfile(join(path,f)) and f.endswith(".JPG") and f not in doneFiles]
def FilterCams(camNameList,camTagList):
return [c for c in camNameList for t in camTagList if t in c]
def GetRenderUple(renderList):
finalUple = []
for file,camtag in renderList:
filetag = file.split(".")[0]
cameraName = [c for c in camNameList if camtag in c][0]
renderFile = filetag + "_" + camtag + ".tif"
finalUple.append((file,cameraName,renderFile))
return finalUple
笛卡尔积没有问题:
from os import listdir
from itertools import product
camNumbers = [2,1,4,5]
camTagList = ["Cam"+str(i) for i in camNumbers]
selectedCam = FilterCams(camNameList,camTagList)
# print(selectedCam)
renderList = list(product(flist,camTagList))
# print(renderList)
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