微信公众号搜"智元新知"关注
微信扫一扫可直接关注哦!

我在哪里插入设置标题?

如何解决我在哪里插入设置标题?

所以,我一直在做一个用于运动和重力的 python 程序,一切正常,但我没有设置标题,我真的不知道为什么。我试图在最后插入它,但也不起作用。是我需要写在另一个地方,还是其他类型的问题?

import pygame,sys

WIDTH,HEIGHT = 500,350

pygame.init()
pygame.display.set_caption('gravity movement')
window = pygame.display.set_mode((WIDTH,HEIGHT),32,0)
clock = pygame.time.Clock()

player = pygame.Rect(30,30,32)
player_speed = 5


#movement
def move(rect,x,y):
    rect.x += x
    rect.y += y

#Add gravity
def gravity(rect,g_force= 6):
    rect.y += g_force
    if rect.y + rect.h >= HEIGHT:
        rect.y = HEIGHT - rect.h


x,y = 0,0

while True:
    clock.tick(60)#means that for every second (at most) 60 frames should pass

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x = -player_speed
            if event.key == pygame.K_RIGHT:
                x = player_speed
            if event.key == pygame.K_UP:
                y = -20
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT:
                x = 0
            if event.key == pygame.K_RIGHT:
                x = 0
            if event.key == pygame.K_UP:
                y = 0
        
        
    #Draw
    window.fill((0,20))
    pygame.draw.rect(window,(255,24,10),player)

    #definitive movement
    move(player,x= x,y=y)
    gravity(player)
    
   
    pygame.display.flip()

解决方法

您面临的问题是因为在此处将标志设置为 32:

window = pygame.display.set_mode((WIDTH,HEIGHT),32,0) #Flags = 32,depth = 0

只需将标志更改为 0 就可以了

应该是这样

window = pygame.display.set_mode((WIDTH,HEIGHT))

您可以阅读有关标志和深度的更多信息 here

所以最终的代码应该是这样的:

import pygame,sys

WIDTH,HEIGHT = 500,350

pygame.init()
pygame.display.set_caption('gravity movement')
window = pygame.display.set_mode((WIDTH,HEIGHT))
clock = pygame.time.Clock()

player = pygame.Rect(30,30,32)
player_speed = 5


#movement
def move(rect,x,y):
    rect.x += x
    rect.y += y

#Add gravity
def gravity(rect,g_force= 6):
    rect.y += g_force
    if rect.y + rect.h >= HEIGHT:
        rect.y = HEIGHT - rect.h


x,y = 0,0

while True:
    clock.tick(60)#means that for every second (at most) 60 frames should pass

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x = -player_speed
            if event.key == pygame.K_RIGHT:
                x = player_speed
            if event.key == pygame.K_UP:
                y = -20
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT:
                x = 0
            if event.key == pygame.K_RIGHT:
                x = 0
            if event.key == pygame.K_UP:
                y = 0
        
        
    #Draw
    window.fill((0,20))
    pygame.draw.rect(window,(255,24,10),player)

    #definitive movement
    move(player,x= x,y=y)
    gravity(player)
    
   
    pygame.display.flip()

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。