如何解决错误的按钮输出 Ps4 转 Esp32
所以,我正在尝试构建一个带有一些伺服系统和 Esp32 开发板的四足机器人。所有硬件必须由 PS4 控制器控制。但是 Esp32 到 Ps4 的连接有问题。例如,当我按下 L2 按钮时,程序会显示“按下了 R2 按钮”。
#include <PS4Controller.h>
void setup() {
Serial.begin(115200);
PS4.begin("03:03:03:03:03:03");
Serial.println("Ready.");
}
void loop() {
// Below has all accessible outputs from the controller
if (PS4.isConnected()) {
if (PS4.Right()) Serial.println("Right Button");
if (PS4.Down()) Serial.println("Down Button");
if (PS4.Up()) Serial.println("Up Button");
if (PS4.Left()) Serial.println("Left Button");
if (PS4.Square()) Serial.println("Square Button");
if (PS4.Cross()) Serial.println("Cross Button");
if (PS4.Circle()) Serial.println("Circle Button");
if (PS4.Triangle()) Serial.println("Triangle Button");
if (PS4.UpRight()) Serial.println("Up Right");
if (PS4.DownRight()) Serial.println("Down Right");
if (PS4.UpLeft()) Serial.println("Up Left");
if (PS4.DownLeft()) Serial.println("Down Left");
if (PS4.L1()) Serial.println("L1 Button");
if (PS4.R1()) Serial.println("R1 Button");
if (PS4.Share()) Serial.println("Share Button");
if (PS4.Options()) Serial.println("Options Button");
if (PS4.L3()) Serial.println("L3 Button");
if (PS4.R3()) Serial.println("R3 Button");
if (PS4.PSButton()) Serial.println("PS Button");
if (PS4.Touchpad()) Serial.println("Touch Pad Button");
if (PS4.L2()) {
Serial.printf("L2 button at %d\n",PS4.L2Value());
}
if (PS4.R2()) {
Serial.printf("R2 button at %d\n",PS4.R2Value());
}
if (PS4.LStickX()) {
Serial.printf("Left Stick x at %d\n",PS4.LStickX());
}
if (PS4.LStickY()) {
Serial.printf("Left Stick y at %d\n",PS4.LStickY());
}
if (PS4.RStickX()) {
Serial.printf("Right Stick x at %d\n",PS4.RStickX());
}
if (PS4.RStickY()) {
Serial.printf("Right Stick y at %d\n",PS4.RStickY());
}
if (PS4.Charging()) Serial.println("The controller is charging");
if (PS4.Audio()) Serial.println("The controller has headphones attached");
if (PS4.Mic()) Serial.println("The controller has a mic attached");
Serial.printf("Battery Level : %d\n",PS4.Battery());
Serial.println();
// This delay is to make the output more human readable
// Remove it when you're not trying to see the output
delay(1000);
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