如何解决如何更新二维数组代码中蛇和梯子的位置?
public class ChutesAndLadders2d {
public static void main(String[] args) {
// TODO Auto-generated method stub
int[][] numbersOnBoard = new int [6][6];
boardSetUpA (numbersOnBoard);
printTwoD(numbersOnBoard);
}
public static void boardSetUpA (int[][]twoD) {
//Square with even size
//even rows
for (int row = 0;row<twoD.length; row ++) {
if (row %2 ==0) {
int num = twoD.length*(twoD.length-row);
for (int col = 0; col<twoD[row].length; col ++ ) {
twoD[row][col] = num;
num--;
}
}//
else {
int num = twoD.length*(twoD.length-(row + 1))+ 1;
for (int col = 0; col<twoD[row].length; col ++ ) {
twoD[row][col] = num;
num++;
}
}
}//for row
}//
public static void printTwoD(int [][] array){
for (int row = 0; row < array.length; row++){
for (int column = 0; column < array[row].length; column++){
System.out.print(array[row][column] + "\t");
}
System.out.println();
}
}
public static void boardDetails(String[][]board) {
for (int row = 0;row<board.length; row++){
for (int col = 0;col<board[row].length; col++){
if( col+2 == row||col+1 == row*2 ){
board[row][col] = "Lad"; // Append value
}
else if (col*2 == row|| row*2 == col){
board[row][col] = "Cht";// Append value
}
else {
board[row][col] = " ";
}
}
board[board.length-1][0] = "Start";
if (board.length%2 ==0) {
board[0][0] = "End";}
else {
board[0][board.length-1]="End";
}
}
}
public static void printBoard (int[][]twoD,String[][]strTwoD) {
//Printing
for (int row = 0;row<twoD.length;row++) {
for (int col = 0;col<twoD[row].length;col++) {
System.out.print(twoD[row][col] + " "+strTwoD[row][col]+"\t\t");
}
System.out.println("\n");
}
}
}
这是我用于设置蛇和梯子游戏的入门代码。我还尝试在板上设置滑槽/蛇和梯子,但它没有打印。我应该如何修复它以及如何开发此代码以使其具有三种方法:在玩家到达蛇、梯子和掷骰子后,从一个地方到另一个地方更新他的动作?
解决方法
是否可以使用 2D Array
实现 Shutes & Ladders 游戏?当然!这在面向对象的语言(如 Java)中有意义吗?我不知道....
你需要什么?
- 一块方板,例如36 个运动场。
- 两个运动场之间的联系。 (棚子和梯子)
- 棋子和骰子。
- 输出比赛场地(作为文本或图形)的渲染器。
- 允许输入并将所有内容连接到正常游戏的程序。
这是一个使用 List
而不是 Array
的示例。如果出于您的目的有必要,那当然可以更改。
希望对你有帮助。
P.S .: 开始后,棋盘上会显示场号。 Shutes 显示为红线。梯子作为绿线。键盘上的 1-6 键模拟掷骰子..
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyAdapter;
import java.util.List;
import java.util.ArrayList;
import java.util.Iterator;
import javax.swing.*;
public class ChutesAndLadders2d {
public static void main(String[] args) {
JFrame frame = new JFrame("Chutes and Ladders 2D");
Game game = new ChutesAndLadders2d().new Game();
game.setPreferredSize(new Dimension(400,400));
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setContentPane(game);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
@SuppressWarnings("serial")
class Game extends JPanel{
private final Font defaultFont = new Font("Arial",Font.PLAIN,16);
private final BasicStroke stroke = new BasicStroke(4f);
private static final int SCALE = 64;
// board and pawns
private final Board board = new Board(6);
private final List<Pawn> pawns = new ArrayList<>();
public Game(){
setFocusable(true); // receive Keyboard-Events
addKeyListener(new KeyAdapter(){
@Override
public void keyTyped(KeyEvent e) {
char c = e.getKeyChar();
if(c >= '1' && c <= '6'){
int steps = Integer.parseInt(Character.toString(c));
Pawn pawn = pawns.get(0);
pawn.move(steps);
Field field = board.get(pawn.fieldIndex);
if(field.targetKind() != Kind.NONE){
pawn.move(field.getTarget().index - field.index);
}
repaint();
}
}
});
board.connect(5,12); // Ladder 5 -> 12
board.connect(8,4); // Shute 8 -> 4
board.connect(15,32); // Ladder 15 -> 32
board.connect(35,17); // Shute 35 -> 17
board.connect(23,30); // Ladder 23 -> 30
pawns.add(new Pawn(Color.BLUE,board.size() - 1));
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
setFont(defaultFont);
for(Field field : board){
Point p = field.getLocation();
g2d.drawRect(p.x * SCALE,p.y * SCALE,SCALE,SCALE);
g2d.drawString(field.text,p.x * SCALE + 24,p.y * SCALE + 40);
}
for(Field field : board){
if(field.targetKind() != Kind.NONE){
g2d.setColor(field.targetKind() == Kind.LADDER ? Color.GREEN : Color.RED);
g2d.setStroke(stroke);
Point source = field.getLocation();
Point target = field.getTarget().getLocation();
g2d.drawLine(source.x * SCALE + 40,source.y * SCALE + 24,target.x * SCALE + 40,target.y * SCALE + 24);
}
}
for(Pawn pawn : pawns){
Point loc = board.get(pawn.fieldIndex).getLocation();
g2d.setColor(pawn.color);
g2d.fillOval(loc.x * SCALE + 32,loc.y * SCALE + 32,16,16);
}
}
}
class Board implements Iterable<Field>{
private final List<Field> fields = new ArrayList<>();
public Board(int size){
for(int index = 0; index < size * size; index++)
fields.add(new Field(index,size));
}
public Field get(int index){
return fields.get(index);
}
public void connect(int startFieldnumber,int targetFieldnumber){
get(startFieldnumber - 1).setTarget(get(targetFieldnumber - 1));
}
@Override
public Iterator<Field> iterator() {
return fields.iterator();
}
public int size(){
return fields.size();
}
}
class Field{
final int index;
final String text;
final int size;
private Field target;
public Field(int index,int size){
this.index = index;
this.size = size;
text = "" + (index + 1);
}
public void setTarget(Field target){
if(target == this) return;
this.target = target;
}
public Field getTarget(){
return target;
}
public Kind targetKind(){
if(target == null) return Kind.NONE;
return index < target.index ? Kind.LADDER : Kind.SHUTE;
}
public Point getLocation(){
int x = index % size;
int y = index / size;
if(y % 2 != 0) x = size - x - 1;
return new Point(x,size - y - 1);
}
}
class Pawn{
int fieldIndex = 0;
int maxIndex;
Color color;
public Pawn(Color color,int maxIndex){
this.color = color;
this.maxIndex = maxIndex;
}
public void move(int steps){
fieldIndex += steps;
if(fieldIndex < 0) fieldIndex = 0;
if(fieldIndex > maxIndex) fieldIndex = maxIndex;
}
}
enum Kind{
NONE,SHUTE,LADDER
}
}
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