如何解决SVG PacMan 中的鬼眼在 Firefox 中可以正确呈现,但在其他浏览器中则不能
我的 SVG PacMan 的 GitHub 存储库可在此处获得:https://github.com/FlatAssembler/SVG-Pacman
你可以在这里看到它:http://flatassembler.github.io/pacman.html
function drawGhost(x,y,color,id,transparent) {
//Duhovi su geometrijski likovi omedeni crtama (dno) i kubicnom Bezierovom krivuljom (vrh).
if (/Firefox/.test(navigator.userAgent)) {
var svg = document.createElementNS(XML_namespace_of_SVG,"svg");
svg.setAttribute("x",x - 8);
svg.setAttribute("y",y - 16);
var path = document.createElementNS(XML_namespace_of_SVG,"path");
path.setAttribute("fill",color);
var d = "M " + 0 + " " + (16 + 8);
d +=
"C " +
3 +
" " +
0 +
" " +
(8 + 5) +
" " +
0 +
" " +
(8 + 8) +
" " +
(16 + 8);
d += " l -4 -3 l -4 3 l -4 -3 Z";
path.setAttribute("d",d);
svg.setAttribute("id",id);
if (transparent) svg.setAttribute("fill-opacity",0.5); //Siluete (bijeli duhovi).
svg.appendChild(path);
var left_eye = document.createElementNS(
XML_namespace_of_SVG,"circle"
);
left_eye.setAttribute("cx",5);
left_eye.setAttribute("cy",15);
left_eye.setAttribute("r",2);
left_eye.setAttribute("fill","black");
svg.appendChild(left_eye);
var right_eye = document.createElementNS(
XML_namespace_of_SVG,"circle"
);
right_eye.setAttribute("cx",11);
right_eye.setAttribute("cy",15);
right_eye.setAttribute("r",2);
right_eye.setAttribute("fill","black");
svg.appendChild(right_eye);
zaslon.appendChild(svg);
} else {
var path = document.createElementNS(XML_namespace_of_SVG,color);
var d = "M " + (x - 8) + " " + (y + 8);
d +=
"C " +
(x - 5) +
" " +
(y - 16) +
" " +
(x + 5) +
" " +
(y - 16) +
" " +
(x + 8) +
" " +
(y + 8);
d += " l -4 -3 l -4 3 l -4 -3 Z";
path.setAttribute("d",d);
path.setAttribute("id",id);
if (transparent) path.setAttribute("fill-opacity",0.5); //Siluete (bijeli duhovi).
zaslon.appendChild(path);
}
}
如果我在所有浏览器中都启用了鬼魂的眼睛,在 Firefox 以外的浏览器中,鬼魂不再动画。我用来制作鬼魂动画的代码如下:
for (var i = 0; i < 3; i++) {
if (
jeLiPacmanPojeoDuha[i] &&
brojacGlavnePetlje - kadaJePacmanPojeoVelikuTocku < 30
)
//Ako je PacMan nedavno pojeo duha,animiraj bijelu siluetu...
zaslon
.getElementById("bijeli" + (i + 1))
.setAttribute(
"transform","translate(" +
(20 / 5) *
brojacAnimacijskePetlje *
xKomponentaSmjeraPacmana[smjerKretanjaSiluete[i]] +
" " +
(20 / 5) *
brojacAnimacijskePetlje *
yKomponentaSmjeraPacmana[smjerKretanjaSiluete[i]] +
")"
);
//... inace animiraj duha.
else
zaslon
.getElementById("duh" + (i + 1))
.setAttribute(
"transform","translate(" +
(20 / 5) *
brojacAnimacijskePetlje *
xKomponentaSmjeraPacmana[smjerDuha[i]] +
" " +
(20 / 5) *
brojacAnimacijskePetlje *
yKomponentaSmjeraPacmana[smjerDuha[i]] +
")"
);
}
就好像 SVG 转换在 Firefox 以外的浏览器中对 <svg>
元素本身没有影响。我该怎么办?
解决方法
自己解决了,这是我修改drawGhost
函数的方法:
function drawGhost(x,y,color,id,transparent) {
//Duhovi su geometrijski likovi omedeni crtama (dno) i kubicnom Bezierovom krivuljom (vrh).
var svg = document.createElementNS(XML_namespace_of_SVG,"g");
svg.setAttribute("x",x - 8);
svg.setAttribute("y",y - 16);
var path = document.createElementNS(XML_namespace_of_SVG,"path");
path.setAttribute("fill",color);
var d = "M " + (x - 8) + " " + (y + 8);
d +=
"C " +
(x - 5) +
" " +
(y - 16) +
" " +
(x + 5) +
" " +
(y - 16) +
" " +
(x + 8) +
" " +
(y + 8);
d += " l -4 -3 l -4 3 l -4 -3 Z";
path.setAttribute("d",d);
svg.setAttribute("id",id);
if (transparent)
svg.setAttribute("fill-opacity",0.5); //Siluete (bijeli duhovi).
svg.appendChild(path);
var left_eye = document.createElementNS(
XML_namespace_of_SVG,"circle"
);
left_eye.setAttribute("cx",x - 8 + 5);
left_eye.setAttribute("cy",y - 16 + 15);
left_eye.setAttribute("r",2);
left_eye.setAttribute("fill","black");
svg.appendChild(left_eye);
var right_eye = document.createElementNS(
XML_namespace_of_SVG,"circle"
);
right_eye.setAttribute("cx",x - 8 + 11);
right_eye.setAttribute("cy",y - 16 + 15);
right_eye.setAttribute("r",2);
right_eye.setAttribute("fill","black");
svg.appendChild(right_eye);
zaslon.appendChild(svg);
}
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