如何解决在 pygame 中使用 Python websocket
我试图通过 websocket 从互联网上获取数据并用 pygame 显示它们。 但是 pygame 窗口冻结并且不再改变。 调用了“可视化”函数,但未执行函数内的代码。
有人知道解决方案吗?
谢谢你和最好的问候
import websocket,json,pprint,pygame
WHITE = (255,255,255)
BLACK = (0,0)
RED = (255,0)
GREEN = (0,0)
BLUE = (0,255)
YELLOW = (0,255)
PURPLE = (128,128)
ORANGE = (255,165,0)
GREY = (128,128,128)
TURQUOISE = (64,224,208)
WIDTH = 800
WIN = pygame.display.set_mode((WIDTH,WIDTH))
pygame.display.set_caption("Trading Bot")
WIN.fill(WHITE)
pygame.display.update()
SOCKET = "wss://stream.binance.com:9443/ws/etheur@kline_1m"
closes = []
def visualization():
global WIN
global BLUE
global closes
if len(closes) % 2 == 0:
WIN.fill(WHITE)
pygame.display.update()
else:
WIN.fill(BLACK)
pygame.display.update()
def on_open(ws):
print("opened connection")
def on_close(ws):
print("closed connection")
def on_message(ws,message):
global closes
global count
#print("received message")
json_message = json.loads(message)
#pprint.pprint(json_message)
candle = json_message['k']
is_candle_closed = candle['x']
close = candle['c']
if is_candle_closed:
print("candle closed at {}".format(close))
closes.append(float(close))
print("closes:")
print(closes)
print("")
visualization()
ws = websocket.WebSocketApp(SOCKET,on_open=on_open,on_close=on_close,on_message=on_message)
ws.run_forever()
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