如何解决第 400 行的错误,而我的代码只有 180?
我正在为学校项目制作一个 pygame 游戏,并且我一直在进行大量调试。我刚刚通过给它两个位置参数而不是 1 来修复类,之后当我尝试运行游戏时,它在第 454 和 441 行出现错误,但是我的代码只有大约 180 行长。 (我所有这些的目的是制作另一种玩家可以移动的玩家,称为敌人)这可能是我的库的问题,而不是代码本身的问题。我将包括下面的错误代码和代码本身。
Error code:
Traceback (most recent call last):
File "C:\Users\(Myname)\PycharmProjects\Learningpython3\venv\lib\site-packages\pygame\sprite.py",line 441,in add
self.add(*sprite)
TypeError: pygame.sprite.AbstractGroup.add() argument after * must be an iterable,not pygame.Surface
During handling of the above exception,another exception occurred:
Traceback (most recent call last):
File "C:\Users\(myname)\PycharmProjects\Learningpython3\App.py",line 147,in <module>
enemy_group.add(enemy_image)
File "C:\Users\(myname)\PycharmProjects\Learningpython3\venv\lib\site-packages\pygame\sprite.py",line 454,in add
sprite.add_internal(self)
AttributeError: 'pygame.Surface' object has no attribute 'add_internal'
部分代码(部分不包含):
# bullet class
class Bullet (pygame.sprite.Sprite):
def __init__(self,pos_x,pos_y):
super().__init__()
self.image = pygame.Surface((50,10))
self.image.fill((255,255,0))
self.rect = self.image.get_rect(center = (pos_x,pos_y))
def update(self):
self.rect.x += 5
#Making the enemy work
enemy_speed_factor = 1.5
class Enemy:
def __init__(self,enemy_image):
"""Initialize the enemy and set its starting position"""
self.screen = screen
#Load the enemy image and get its rect
self.image = pygame.image.load("Enemy4.png")
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#start each new enemy at the bottom of the screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#store a decimal value for the enemys x and y center
self.centerx = float(self.rect.centerx)
self.centery = float(self.rect.centery)
#Movement flag
self.moving_right = False
self.moving_left = False
self.moving_down = False
self.moving_up = False
def update(self):
"""Update the enemys position based on the movement flag"""
#Upade the enemy's center value,not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.centerx += self.ai_settings.enemy_speed_factor
if self.mobing_left and self.rect.left >0:
self.centerx -= self.ai_settings.enemy_speed_factor
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.centery =+ self.ai_settings.enemy_speed_factor
if self.moving_down and self.rect.top > self.screen_rect.top:
self.centery -= self.ai_settings.enemy_speed_factor
#Update rect object from self.center
if self.moving_up or self.moving_down:
self.rect.centery = self.centery
if self.moving_left or self.moving_right:
self.rect.centerx = self.centerx
def blitme(selfself,self):
"""draw the enemy at its current location"""
self.screen.blit(self.image,self.rect)
#making the movements for the enemy
def check_keydown_events(events,enemy):
"""responds to keypresses"""
if event.key == pygame.K_RIGHT:
enemy.moving_right = True
elif event.key == pygame.K_LEFT:
enemy.moving_left = True
elif event.key == pygame.K_DOWN:
enemy.moving_down = True
elif event.key == pygame.K_UP:
enemy.moving_up = True
def check_keyup_evets(event,enemy):
"""responds to key releases"""
if event.key == pygame.K_RIGHT:
enemy.moving_right = False
elif event.key == pygame.K_LEFT:
enemy.moving_left = False
elif event.key == pygame.K_DOWN:
enemy.moving_down = False
elif event.key == pygame.K_UP:
enemy.moving_up = False
def check_keyup_events(event,enemy):
pass
def check_events(enemy):
"""Respond to keypresses and mouse events"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,enemy)
elif event.type == pygame.KEYUP:
check_keyup_events(event,enemy)
def update_screen(ai_settings,screen,enemy):
"""Update images on the screen and flip to the new screen"""
#Redeaw the screen during each pass through the loop
screen.fill(ai_settings.bg_color)
enemy.blitme()
#Make the most recently drawn screeen visible
pygame.display.flip()
def blitme(self):
self.screen.blit(self)
# enemy
enemy_image = pygame.image.load("Enemy4.png")
enemy = Enemy(enemy_image)
enemy_group = pygame.sprite.Group()
enemy_group.add(enemy)
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