如何解决为什么不出现“游戏结束”文本?
我目前正在尝试编写一个小游戏。敌人应该追逐玩家,实际追逐尚未实现。我仍然需要弄清楚如何做到这一点,但这不是问题。 我已经做到了,一旦与敌人发生碰撞,玩家就会返回起点。除此之外,应该会出现一个文本“游戏结束”。在游戏循环结束时调用该函数,虽然文本出现短暂(实际上只出现一次,我已经尝试过多次),但它不会停留。我打算让它出现,然后在几秒钟后消失,以便玩家可以再次播放,但我不确定为什么它会立即消失。 如果发错地方了,请告诉我,我会删除这个帖子。这是我的代码,如果有人能帮助我,那就太棒了:
import pygame #imports pygame
import math
pygame.init()
#screen
screen = pygame.display.set_mode((800,600)) #width and height
#title and icon
pygame.display.set_caption("The Great Chase") #changes title
icon = pygame.image.load('game-controller.png')
pygame.display.set_icon(icon) #setting icon
#player
playerImg = pygame.image.load('scary-monster.png')
playerX = 370
playerY = 480
playerX_change = 0
playerY_change = 0
#enemy
enemyImg = pygame.image.load('caterpillar.png')
enemyX = 370
enemyY = 50
enemyX_change = 0
enemyY_change = 0
#GAME OVER
game_over_font = pygame.font.Font('Bubblegum.ttf',64)
def game_over_text():
game_over_text = game_over_font.render("GAME OVER",True,(255,0))
screen.blit(game_over_text,(200,250))
def player(x,y): #function for player
screen.blit(playerImg,(x,y)) #draws image of player,blit -> means to draw
def enemy(x,y): #function for enemy
screen.blit(enemyImg,y))
def isCollision(playerX,playerY,enemyX,enemyY):
distance = math.sqrt((math.pow(playerX-enemyX,2)) + (math.pow(playerY - enemyY,2)))
if distance < 25:
return True
else:
return False
def chase():
distance = math.sqrt((math.pow(playerX-enemyX,2)))
#Game loop
running = True
while running:
screen.fill((255,255,0)) #0-255 RGB-> red,green & blue
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke check whether right or left or up or down
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.2
if event.key == pygame.K_RIGHT:
playerX_change = 0.2
if event.key == pygame.K_UP:
playerY_change = -0.2
if event.key == pygame.K_DOWN:
playerY_change = 0.2
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
playerY_change = 0
playerX += playerX_change
playerY += playerY_change
#creating borders so that player won't leave screen
if playerX <=0:
playerX = 0
elif playerX >=768:
playerX = 768
if playerY <= 0:
playerY = 0
elif playerY >=568:
playerY = 568
#collision
collision = isCollision(playerX,enemyY)
if collision:
playerY = 480
game_over_text()
player(playerX,playerY)
enemy(enemyX,enemyY)
pygame.display.update()
解决方法
碰撞仅发生片刻,游戏结束文本仅在对象碰撞时显示。如果要保留文本,请在检测到碰撞时设置 gameover
变量并根据变量的状态显示文本:
gameover = False
running = True
while running:
# [...]
collision = isCollision(playerX,playerY,enemyX,enemyY)
if collision:
playerY = 480
gameover = True
player(playerX,playerY)
enemy(enemyX,enemyY)
if gameover:
game_over_text()
pygame.display.update()
注意,collision
根据对象的位置在每一帧中设置。但是,gameover
在发生碰撞时设置一次,然后保持其状态。
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