微信公众号搜"智元新知"关注
微信扫一扫可直接关注哦!

你如何使图像在 Pygame 中移动?

如何解决你如何使图像在 Pygame 中移动?

我有这个代码

plaxer = 20
player = 300
vel = 5
res = (720,720)
thistle = (216,191,216)
plum = (221,160,221)
screen = pygame.display.set_mode(res) 
color = (255,255,255) 
color_light = (255,0) 
color_dark = (200,0) 
red = (128,128) 
reder = (31,31) 
    
width = screen.get_width() 
height = screen.get_height() 
      
smallfont = pygame.font.SysFont('Corbel',35) 
text = smallfont.render('Exit ',True,color) 
small = pygame.font.SysFont('Corbel',22) 
texta = small.render('Customise Avatar ',color)
screen.fill((0,255)) 
img1 = pygame.image.load("C:\\Users\\Path\\To\\brown.png")
screen.blit(img1,(plaxer,player))
runs = True
    
while runs: 
    mouse = pygame.mouse.get_pos()
    for ev in pygame.event.get():
        keys = pygame.key.get_pressed()  
        if keys[pygame.K_a]:
            plaxer =+ 0
            screen.fill((0,255))
            screen.blit(img1,player))

问题是精灵不能正确移动 - 它移动得太机械化了。我该如何解决这个问题?

解决方法

您必须在应用程序循环中绘制播放器并更新显示:

while runs: 
    mouse = pygame.mouse.get_pos()
    for ev in pygame.event.get():
        if ev.type == pygame.QUIT:
            runs = False

    keys = pygame.key.get_pressed()  
    if keys[pygame.K_a]:
        plaxer += 1

    screen.fill((0,255))
    screen.blit(img1,(plaxer,player))
    pygame.display.update()

典型的 PyGame 应用程序循环必须:

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。