如何解决我制作的相机效果不佳 播放器移动速度比相机快,为什么?
我制作了一个游戏,但是当我想添加一个相机来移动玩家时,它不起作用:玩家移动得比相机快并离开屏幕。
我尝试从地形中移除播放器的大小,但没有任何效果 - 播放器仍然会从屏幕上消失。
这是我的代码:
pygame.init()
scsizeX = 600
scsizeY = 400
screen = pygame.display.set_mode ((600,400))
clock = pygame.time.Clock ()
plrX = 300
plrY = 200
speed = 3
plrOri = "Right"
cameraX = 0
cameraY = 0
genSize = 1
gen = []
background_colour = (255,255,255)
clo = (255,0)
pygame.mouse.set_visible(False)
playerimg = pygame.image.load('assets/player.png')
mouseimg = pygame.image.load('assets/mouse.png')
grassimg = pygame.image.load('assets/grass.png')
stoneimg = pygame.image.load('assets/stone.png')
grassimg = pygame.transform.scale(grassimg,(64,64))
stoneimg = pygame.transform.scale(stoneimg,64))
mouseimg = pygame.transform.scale(mouseimg,(48,48))
playerimg = pygame.transform.scale(playerimg,(72,72))
screen.fill(background_colour)
player = screen.blit(playerimg,(300,200))
mouse = screen.blit(mouseimg,200))
for x in range(genSize):
for y in range(genSize):
g = random.randint(1,2)
gen.append(g)
def block(tp,posX,posY):
if tp == "grass":
print(posX,cameraX,plrX)
return screen.blit(grassimg,(posX - cameraX - 32,posY - cameraY - 32))
elif tp == "stone":
return screen.blit(stoneimg,posY - cameraY - 32))
game = True
while game:
screen.fill(background_colour)
for event in pygame.event.get():
if event.type == pygame.QUIT:
game = False
if event.type == pygame.MOUSEBUTTONDOWN:
mouseimg = pygame.transform.scale(mouseimg,(44,44))
if event.type == pygame.MOUSEBUTTONUP:
mouseimg = pygame.image.load('assets/mouse.png')
mouseimg = pygame.transform.scale(mouseimg,48))
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
plrY -= speed
if keys[pygame.K_a]:
plrX -= speed
plrOri = "Left"
if keys[pygame.K_s]:
plrY += speed
if keys[pygame.K_d]:
plrX += speed
plrOri = "Right"
cameraX = plrX - (scsizeX / 2)
cameraY = plrY - (scsizeY / 2)
#player = screen.blit(playerimg,(plrX,plrY))
for x in range(genSize):
for y in range(genSize):
g = gen[x + y]
if g == 1:
block("grass",x * 64,y * 64)
elif g == 2:
block("stone",y * 64)
if plrOri == "Right":
player = screen.blit(playerimg,plrY))
elif plrOri == "Left":
player = screen.blit(pygame.transform.flip(playerimg,True,False),plrY))
Mx,My = pygame.mouse.get_pos()
msrct = mouseimg.get_rect()
msrct = msrct.move((Mx,My))
mouse = screen.blit(mouseimg,msrct)
pygame.display.flip()
clock.tick(60)
pygame.quit()
我其实不明白这是什么问题。 感谢阅读。
解决方法
它确实有效。然而,“相机”定义了场景的视图。所有对象都必须相对于相机绘制。这也适用于玩家。玩家也是场景的一部分:
game = True
while game:
# [...]
p_pos = plrX - cameraX - 32,plrY - cameraY - 32,if plrOri == "Right":
player = screen.blit(playerimg,p_pos)
elif plrOri == "Left":
player = screen.blit(pygame.transform.flip(playerimg,True,False),p_pos)
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。