如何解决跳入我的 pygame 程序不起作用 - 跳到屏幕顶部并低于平台
我遇到这个问题已经有一段时间了,我一直在寻找解决方案并尝试了很多方法,但我所做的一切似乎都不起作用。发生的事情是,当我按下跳跃键时,精灵第一次跳得非常高,然后每次都正确跳跃但低于地面。我会尝试以某种方式附上视频来表达我的意思。
def level1():
global running,jumping1,neg1
global x1,y1,x2,y2,xChange1,yChange1,xChange2,yChange2,jump1,jump2,jumping2,isJump
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
xChange1 = -5
if event.key == pygame.K_RIGHT:
xChange1 = 5
if event.key == pygame.K_UP:
if not jumping1:
jumping1 = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
xChange1 = 0
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
xChange2 = -5
elif event.key == pygame.K_d:
xChange2 = 5
elif event.key == pygame.K_w:
yChange2 = -5
elif event.key == pygame.K_s:
yChange2 = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d:
xChange2 = 0
elif event.key == pygame.K_s or event.key == pygame.K_w:
yChange2 = 0
if jumping1:
if jump1 >= -25:
neg1 = 1
if jump1 <0:
neg1 = -1
y1 -= (jump1 **2) * 0.5 * neg1
jump1 -= 1
else:
jump1 = 10
jumping1 = False
x1 += xChange1
x2 += xChange2
y1 += yChange1
y2 += yChange2
gravity1(y1)
screen.blit(game_image,(0,0))
character1(x1,y1)
character2(x2,y2)
gameFloor(fx,fy)
if x1 < 0:
x1 = 0
if x1 > WIDTH - Char1WIDTH:
x1 = WIDTH - Char1WIDTH
if y1 < 0:
y1 = 0
if y1 > HEIGHT - Char1HEIGHT - 50:
y1 = HEIGHT - Char1HEIGHT - 50
if x2 < 0:
x2 = 0
if x2 > WIDTH - Char2WIDTH:
x2 = WIDTH - Char2WIDTH
if y2 < 0:
y2 = 0
if y2 > HEIGHT - Char2HEIGHT-50:
y2 = HEIGHT - Char2HEIGHT -50
pygame.display.flip()
这是包含我的全部代码的链接:https://trinket.io/python/8d14105b3d
这是显示我的节目的视频的链接:https://kapwi.ng/w/50KogQ7A
解决方法
问题是if jump1 >= -25:
。如果跳转从 10 开始,则结束必须在 -10。对于更高的跳跃,您可以尝试 12。使用 jumpCount
设置开始并检查跳跃的结束:
jumpCount = 10 # <-- try 12 here
jump1 = jumpCount
def level1():
# [...]
while running:
# [...]
if jumping1:
if jump1 >= -jumpCount:
neg1 = 1
if jump1 <0:
neg1 = -1
y1 -= (jump1 **2) * 0.5 * neg1
jump1 -= 1
else:
jump1 = jumpCount
jumping1 = False
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