如何解决需要帮助用乌龟制作谢尔宾斯基三角形
我正在 youtube 上观看 Aperture 的视频:https://youtu.be/1w40fxsyraE?t=325
在提供的时间戳 (5:25) 处,他开始谈论创建分形的方法。我试图在 python 程序中复制它,但我得到了不同的输出。我不知道为什么我会得到这个输出,但数学似乎是正确的,所以我不知道要改变什么。谁能解释为什么我的输出看起来与视频中的不同?
import turtle as t
drawer = t.Turtle()
drawer.speed(1000)
# drawer.hideturtle()
drawer.penup()
#make dot A
dotAx = 125
dotAy = 150
drawer.goto(dotAx,dotAy)
drawer.dot(10,"red")
#
#make dot B
dotBx = 185
dotBy = 0
drawer.goto(dotBx,dotBy)
drawer.dot(10,"red")
#
#make dot C
dotCx = 0
dotCy = 0
drawer.goto(dotCx,dotCy)
drawer.dot(10,"red")
#
#make middle dot
dotPx = 100
dotPy = 75
drawer.goto(dotPx,dotPy)
drawer.dot(5,"yellow")
#
#draw dots v
x = 0
drawer.pendown()
while True:
if x == 0:
dotPx = (dotPx + dotAx)/2
dotPy = (dotPy + dotAy)/2
drawer.goto(dotPx,dotPy)
drawer.dot(5,"black")
print("A",dotPx,dotPy)
x+=1
if x == 1:
dotPx = (dotPx + dotBx)/2
dotPy = (dotPy + dotBy)/2
drawer.goto(dotPx,"black")
print("B",dotPy)
x+=1
if x == 2:
dotPx = (dotPx + dotCx)/2
dotPy = (dotPy + dotCy)/2
drawer.goto(dotPx,"black")
print("C",dotPy)
x = 0
解决方法
我观看了视频并使用了您的代码,但看不到不一致之处。但是从更远的地方看,我发现通过将您的 x
(角选择)从 循环 更改为 随机,它可以正常工作:
from turtle import Turtle
from random import randint
turtle = Turtle()
turtle.speed('fastest')
turtle.hideturtle()
turtle.penup()
# make dot A
dotAx,dotAy = 0,0
turtle.goto(dotAx,dotAy)
turtle.dot(10,'red')
# make dot B
dotBx,dotBy = 150,260
turtle.goto(dotBx,dotBy)
turtle.dot(10,'red')
# make dot C
dotCx,dotCy = 300,0
turtle.goto(dotCx,dotCy)
turtle.dot(10,'red')
# make random dot inside triangle
dotPx,dotPy = 100,75
turtle.goto(dotPx,dotPy)
turtle.dot(5,'green')
# draw dots
while True:
x = randint(0,2) # pick a random corner
if x == 0:
dotPx = (dotAx + dotPx)/2
dotPy = (dotAy + dotPy)/2
turtle.goto(dotPx,dotPy)
turtle.dot(5)
elif x == 1:
dotPx = (dotBx + dotPx)/2
dotPy = (dotBy + dotPy)/2
turtle.goto(dotPx,dotPy)
turtle.dot(5)
elif x == 2:
dotPx = (dotCx + dotPx)/2
dotPy = (dotCy + dotPy)/2
turtle.goto(dotPx,dotPy)
turtle.dot(5)
也许这会缩小您对视频所建议的原始方法失败原因的搜索范围。如果我从头开始写这个,并试图获得更精细的细节(和速度),我可能会通过以下方式更好地利用乌龟和 Python:
from turtle import Screen,Turtle,Vec2D
from random import choice
VERTICES = [Vec2D(0,0),Vec2D(150,260),Vec2D(300,0)]
point = Vec2D(100,75) # random point inside triangle
def doit():
global point
point = (choice(VERTICES) + point) * 0.5
turtle.goto(point)
turtle.dot(2)
screen.update()
screen.ontimer(doit)
screen = Screen()
screen.tracer(False)
turtle = Turtle()
turtle.hideturtle()
turtle.penup()
for vertex in VERTICES:
turtle.goto(vertex)
turtle.dot(5,'red')
turtle.goto(point)
turtle.dot(5,'green')
doit()
screen.mainloop()
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