如何解决如何将使用 InkCanvas 在画布上完成的工作保存到 UWP C# 中的图像文件?
我想在我的 UWP 应用中保存在画布上完成的工作。我正在使用 InkCanvas 在画布内的选定图像上绘制线条,我想将画布工作保存到新的图像文件中。
我在尝试保存文件后得到一个空白图像。我尝试了两种方法来保存文件。
完成的工作:
xaml 代码
<Button Click="ShowPopup" Content="click me"/>
<Popup x:Name="IMG_G" Width="600" Height="300" HorizontalAlignment="Left" ManipulationMode="All">
<Grid x:Name="img_grid" Height="300" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" ManipulationMode="Scale">
<Image VerticalAlignment="Top" HorizontalAlignment="Left"
x:Name="img" Stretch="Fill" Height="300" ManipulationMode="All">
</Image>
<Canvas x:Name="selectionCanvas" Width="600" Background="Transparent" Height="300"/>
<InkCanvas x:Name="inker" />
<InkToolbar x:Name="img_inktoolbar" TargetInkCanvas="{x:Bind inker}"
VerticalAlignment="Top">
</InkToolbar>
</Grid>
</Popup>
<Button Content="Save"
Width="100"
Height="25"
HorizontalAlignment="Center"
VerticalAlignment="Center" Click="BtnSave_Click"/>
背后的代码
public DrawLines()
{
InitializeComponent();
inker.InkPresenter.InputDeviceTypes = CoreInputDeviceTypes.Mouse | CoreInputDeviceTypes.Touch;
inker.InkPresenter.UnprocessedInput.Pointerpressed += StartLine;
inker.InkPresenter.UnprocessedInput.PointerMoved += ContinueLine;
inker.InkPresenter.UnprocessedInput.PointerReleased += CompleteLine;
inker.InkPresenter.InputProcessingConfiguration.RightDragAction = InkInputRightDragAction.LeaveUnprocessed;
}
private async void ShowPopup(object sender,RoutedEventArgs e)
{
var _filePicker = new fileopenpicker();
_filePicker.SuggestedStartLocation = PickerLocationId.Desktop;
_filePicker.viewmode = Pickerviewmode.Thumbnail;
_filePicker.FileTypeFilter.Add(".bmp");
_filePicker.FileTypeFilter.Add(".jpg");
StorageFile _file = await _filePicker.PickSingleFileAsync();
IRandomAccessstream imagestream = await _file.OpenAsync(FileAccessMode.Read);
BitmapImage bmpimage = new BitmapImage();
await bmpimage.SetSourceAsync(imagestream);
img.source = bmpimage;
IMG_G.IsOpen = true;
}
private void StartLine(InkUnprocessedInput sender,PointerEventArgs args)
{
line = new Line();
line.X1 = args.CurrentPoint.RawPosition.X;
line.Y1 = args.CurrentPoint.RawPosition.Y;
line.X2 = args.CurrentPoint.RawPosition.X;
line.Y2 = args.CurrentPoint.RawPosition.Y;
line.stroke = new SolidColorBrush(Colors.Purple);
line.strokeThickness = 4;
selectionCanvas.Children.Add(line);
}
private void ContinueLine(InkUnprocessedInput sender,PointerEventArgs args)
{
line.X2 = args.CurrentPoint.RawPosition.X;
line.Y2 = args.CurrentPoint.RawPosition.Y;
}
private void CompleteLine(InkUnprocessedInput sender,PointerEventArgs args)
{
List<InkPoint> points = new List<InkPoint>();
InkstrokeBuilder builder = new InkstrokeBuilder();
InkPoint pointOne = new InkPoint(new Point(line.X1,line.Y1),0.5f);
points.Add(pointOne);
InkPoint pointTwo = new InkPoint(new Point(line.X2,line.Y2),0.5f);
points.Add(pointTwo);
Inkstroke stroke = builder.CreatestrokeFromInkPoints(points,System.Numerics.Matrix3x2.Identity);
InkDrawingAttributes ida = inker.InkPresenter.copyDefaultDrawingAttributes();
stroke.DrawingAttributes = ida;
inker.InkPresenter.strokeContainer.Addstroke(stroke);
selectionCanvas.Children.Remove(line);
}
private async void BtnSave_Click(object sender,RoutedEventArgs e)
{
StorageFolder pictureFolder = KNownFolders.SavedPictures;
var file = await pictureFolder.CreateFileAsync("test2.bmp",CreationCollisionoption.ReplaceExisting);
CanvasDevice device = CanvasDevice.GetSharedDevice();
Canvasrendertarget rendertarget = new Canvasrendertarget(device,(int)img.ActualWidth,(int)img.ActualHeight,96);
//get image's path
StorageFolder folder = ApplicationData.Current.LocalFolder;
//Get the same image file copy which i selected to draw on in ShowPopup() but I actually wanted to get the edited canvas
StorageFile Ifile = await folder.GetFileAsync("Datalog_2020_09_22_10_44_59_2_3_5_RSF.bmp");
var inputFile = Ifile.Path;
using (var ds = rendertarget.CreateDrawingSession())
{
ds.Clear(Colors.White);
CanvasBitmap image = await CanvasBitmap.LoadAsync(device,inputFile);
//var image = img2.source;
// I want to use this too,but I have no idea about this
ds.DrawImage(image);
ds.DrawInk(inker.InkPresenter.strokeContainer.Getstrokes());
}
// save results
using (var fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
await rendertarget.SaveAsync(fileStream,CanvasBitmapFileFormat.Jpeg,1f);
}
}
结果
想要的结果
注:箭头是我在图片上画的
我用这种方法得到的结果
test2.bmp(图片由于某种原因被放大了)
private async void BtnSave_Click(object sender,RoutedEventArgs e)
{
rendertargetBitmap bitmap = new rendertargetBitmap();
await bitmap.RenderAsync(selectionCanvas);
Debug.WriteLine($"Capacity = {(uint)bitmap.PixelWidth},Length={(uint)bitmap.PixelHeight}");
var pixelBuffer = await bitmap.GetPixelsAsync();
Debug.WriteLine($"Capacity = {pixelBuffer.Capacity},Length={pixelBuffer.Length}");
byte[] pixels = pixelBuffer.ToArray();
var displayinformation = displayinformation.GetForCurrentView();
StorageFolder pictureFolder = KNownFolders.SavedPictures;
var file = await pictureFolder.CreateFileAsync("test2.bmp",CreationCollisionoption.ReplaceExisting);
using (var stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.BmpEncoderId,stream);
encoder.SetPixelData(BitmapPixelFormat.Bgra8,BitmapAlphaMode.Ignore,(uint)bitmap.PixelWidth,(uint)bitmap.PixelHeight,displayinformation.RawDpiX,displayinformation.RawDpiY,pixels);
await encoder.FlushAsync();
}
}
这种方法的结果
出于某种原因,我得到了全黑图像
test2.bmp
任何帮助将不胜感激。对方法 2 的任何帮助都会更好。
解决方法
如何将使用 InkCanvas 在画布上完成的工作保存到 UWP C# 中的图像文件中?
您无需使用 RenderTargetBitmap
将 InkCanvas 保存为图像。 UWP InkCanvas
具有 SaveAsync 方法,可以将 StrokeContainer
流直接保存到图像文件。例如。
async void OnSaveAsync(object sender,RoutedEventArgs e)
{
// We don't want to save an empty file
if (inkCanvas.InkPresenter.StrokeContainer.GetStrokes().Count > 0)
{
var savePicker = new FileSavePicker();
savePicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
savePicker.FileTypeChoices.Add("png with embedded ISF",new[] { ".png" });
StorageFile file = await savePicker.PickSaveFileAsync();
if (null != file)
{
try
{
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
// Truncate any existing stream in case the new file
// is smaller than the old file.
stream.Size = 0;
await inkCanvas.InkPresenter.StrokeContainer.SaveAsync(stream);
}
}
catch (Exception ex)
{
}
}
}
else
{
}
}
更多细节请参考 UWP simple ink 代码示例场景 3
更新
我在尝试保存文件后得到一个空白图像。
以上代码只能保存InkCanvas
笔画,我查看了你的代码,发现你没有在selectionCanvas
中放置任何元素。所以 RenderTargetBitmap
的 selectionCanvas
将黑空。请尝试使用img_grid
替换。
抱歉,现在 InkToolbar 也被复制到图像上,以及我所做的墨水更改:(
这是特意设计的,RenderTargetBitmap
将呈现所有查看过的元素,对于您的场景,我们建议您在捕获屏幕和完成后重置。
我对方法 2 进行了一些更改并得到了预期的结果
保存文件的方法二
private async void BtnSave_Click(object sender,RoutedEventArgs e)
{
// In order to hide the InkToolbar before the saving the image
img_inktoolbar.Visibility = Visibility.Collapsed;
RenderTargetBitmap bitmap = new RenderTargetBitmap();
await bitmap.RenderAsync(img_grid);
Debug.WriteLine($"Capacity = {(uint)bitmap.PixelWidth},Length={(uint)bitmap.PixelHeight}");
var pixelBuffer = await bitmap.GetPixelsAsync();
Debug.WriteLine($"Capacity = {pixelBuffer.Capacity},Length={pixelBuffer.Length}");
byte[] pixels = pixelBuffer.ToArray();
var displayInformation = DisplayInformation.GetForCurrentView();
StorageFolder pictureFolder = KnownFolders.SavedPictures;
var file = await pictureFolder.CreateFileAsync("test2.bmp",CreationCollisionOption.ReplaceExisting);
using (var stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.BmpEncoderId,stream);
encoder.SetPixelData(BitmapPixelFormat.Bgra8,BitmapAlphaMode.Ignore,(uint)bitmap.PixelWidth,(uint)bitmap.PixelHeight,displayInformation.RawDpiX,displayInformation.RawDpiY,pixels);
await encoder.FlushAsync();
}
}
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