如何解决为什么垃圾收集器不触发终结器?
public readonly struct PinValue : IEquatable<PinValue>
{
// This isn't bool so the struct will retain blittable. This
// allows arrays of PinValue and structs that contain PinValue to
// be stack allocated.
private readonly byte _value;
private PinValue(byte value) => _value = value;
/// <summary>
/// The value of the pin is high.
/// </summary>
public static PinValue High => new PinValue(1);
/// <summary>
/// The value of the pin is low.
/// </summary>
public static PinValue Low => new PinValue(0);
这是输出:
using System;
namespace Finalizer
{
public class Simple
{
public Simple()
{
Console.WriteLine("Constructor");
}
~Simple()
{
Console.WriteLine("Finalizer");
}
}
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
var s = new Simple();
s = null;
GC.Collect();
Console.WriteLine("Collected");
Console.ReadKey();
}
}
}
我不明白为什么我看不到 Hello World!
Constructor
Collected
行。
有人吗?
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