如何解决未捕获的类型错误:无法读取未定义的属性“show”
我正在使用 Java Script 制作一个简单的砖块破坏游戏,并且我的控制台在将块显示到画布上时向我显示错误,它们正在被绘制到画布上,但所有其他对象都不起作用并且控制台正在显示
index.js:173 未捕获的类型错误:无法读取未定义的属性“show” 更新时 (index.js:173) 在 index.js:177
如果从第 172 行和第 173 行注释掉,这是一个 for 循环,它告诉画布在其上绘制它们 一切正常。
还有一点:canvasRendering...rundedRectangle 是一个绘制圆角矩形的函数 有人请找到解决方案!
CanvasRenderingContext2D.prototype.roundedRectangle = function(x,y,width,height,rounded) {
const radiansInCircle = 2 * Math.PI
const halfradians = (2 * Math.PI)/2
const quarterradians = (2 * Math.PI)/4
// top left arc
this.arc(rounded + x,rounded + y,rounded,-quarterradians,halfradians,true)
// line from top left to bottom left
this.lineto(x,y + height - rounded)
// bottom left arc
this.arc(rounded + x,height - rounded + y,quarterradians,true)
// line from bottom left to bottom right
this.lineto(x + width - rounded,y + height)
// bottom right arc
this.arc(x + width - rounded,y + height - rounded,true)
// line from bottom right to top right
this.lineto(x + width,y + rounded)
// top right arc
this.arc(x + width - rounded,y + rounded,true)
// line from top right to top left
this.lineto(x + rounded,y)
}
var canvas= document.getElementById("gameCanvas");
var ctx = canvas.getContext("2d");
function Player(x,w,h){
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.show = function(){
ctx.beginPath();
ctx.rect(this.x,this.y,this.w,this.h);
ctx.fillStyle = "#ffff";
ctx.fill();
ctx.closePath();
}
this.move = function(speed){
this.x += speed;
}
}
function Ball(x,r){
this.x = x;
this.y = y;
this.r = r;
this.show = function(){
ctx.beginPath();
ctx.arc(this.x,this.r,2* Math.PI);
ctx.fillStyle = "tomato";
ctx.fill();
ctx.closePath();
}
this.move= function(speedX,speedY){
this.show();
this.speed = 2;
this.x += speedX;
this.y += speedY;
}
}
function Block(x,h){
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.show= function(color){
ctx.beginPath();
ctx.roundedRectangle(this.x,this.h,7);
ctx.fillStyle = color;
ctx.fill();
ctx.closePath();
};
};
var player = new Player(canvas.width/2-50,canvas.height*0.95,100,20);
var ball = new Ball(canvas.width/2-5,player.y-20,15);
var rigthpressed = false;
var leftpressed = false;
var blocks = [];
var rowCount = 5;
var columnCount = 6;
var noInRow = 6;
var blockCount = (rowCount*columnCount)+1;
var blockRow = 0;
var blockCol = 0;
var ballSpeedX = 5;
var ballSpeedY = -10;
for(let i = 1; i < blockCount; i++){
blocks.push(new Block(blockCol*60+25,blockRow*60+30,50,50));
blockCoL++;
if(i % noInRow == 0){
blockRow++;
blockCol = 0;
}
}
window.addEventListener("keydown",function(e){
if(e.keyCode == 39){
rigthpressed = true;
}
if(e.keyCode == 37){
leftpressed = true;
}
});
window.addEventListener("keyup",function(e){
if(e.keyCode == 39){
rigthpressed = false;
}
if(e.keyCode == 37){
leftpressed = false;
}
});
function objMovement(){
if(rigthpressed){
player.move(5);
if (player.x > canvas.width-player.w){
player.x = canvas.width-player.w;
}
}
if(leftpressed){
player.move(-5);
if(player.x < 0){
player.x = 0;
}
}
if(ball.x > canvas.width-ball.r || ball.x < 0+ball.r){
ballSpeedX = -ballSpeedX;
}
if (ball.y > canvas.height-ball.r || ball.y < 0+ball.r){
ballSpeedY = -ballSpeedY;
}
if(ball.x<player.x+player.w &&ball.x>player.x && ball.y>player.y){
ballSpeedY = -ballSpeedY;
ballSpeedX= ballSpeedX;
}
function Bump(){
if (ball.x>player.x && ball.x<player.x+player.w/2){
if (ball.y >= player.y){
ballSpeedX = -5;
}
}
if(ball.x>player.x+player.w/2 && ball.x<player.x+player.w){
if(ball.y >= player.y){
ballSpeedX = 5;
}
}
}
//Bump();
}
function update(){
ctx.clearRect(0,canvas.width,canvas.height);
ball.show();
ball.move(ballSpeedX,ballSpeedY);
player.show();
objMovement();
for(let i=0;i<blockCount;i++){
blocks[i].show("violet");
}
window.requestAnimationFrame(update);
}
update();
<!DOCTYPE html>
<html lang="en">
<head>
<Meta charset="UTF-8">
<title>????</title>
<style>
#body{
background-color: rgb(31,30,30);
}
#gameCanvas{
border: 15px solid rgb(44,44,44);
border-radius: 20px;
background-color:rgb(19,18,18);
margin: 250px;
}
</style>
</head>
<body id="body">
<canvas id="gameCanvas" width=400 height=800></canvas>
<script type="text/javascript" src="./index.js"></script>
</body>
</html>
解决方法
当您创建 blocks
时,您从 1 开始
for (let i = 1; i < blockCount; i++) {
blocks.push(new Block(blockCol * 60 + 25,blockRow * 60 + 30,50,50));
...
所以当您更新时,您需要考虑
function update() {
ctx.clearRect(0,canvas.width,canvas.height);
ball.show();
ball.move(ballSpeedX,ballSpeedY);
player.show();
objMovement();
for (let i = 0; i < blockCount -1; i++) { // or for (let i = 0; i < blocks.length; i++) {
blocks[i].show("violet");
}
window.requestAnimationFrame(update);
}
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