如何解决将场景重新定位到视图顶部
Apple 的文档说明我无法使用位置 getter/setter 更改位置。我已经尝试了锚点建议,但仍然无法将场景编辑器中的场景位置移动到顶部。有人有什么想法吗?
已通过场景编辑器实现,目前提交帮助场景的唯一代码如下:
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Load 'GameScene.sks' as a GKScene. This provides gameplay related content
// including entities and graphs.
if let scene = GKScene(fileNamed: "GameScene") {
// Get the SKScene from the loaded GKScene
if let sceneNode = scene.rootNode as! GameScene? {
// copy gameplay related content over to the scene
sceneNode.entities = scene.entities
sceneNode.graphs = scene.graphs
// Set the scale mode to scale to fit the window
sceneNode.scaleMode = .aspectFit
print(sceneNode.anchorPoint)
print(sceneNode.position)
// Present the scene
if let view = self.view as! SKView? {
view.presentScene(sceneNode)
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
}
}
解决方法
在 AppDelegate 中绕过故事板。
func application(_ application: UIApplication,didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
let viewController = GameViewController()
window?.rootViewController = viewController
window?.makeKeyAndVisible()
return true
}
在游戏视图控制器中
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(skView)
setupSKView()
}
let skView: SKView = {
let view = SKView()
if let scene = SKScene(fileNamed: "GameScene") {
scene.scaleMode = .fill
view.presentScene(scene)
}
return view
}()
func setupSKView(){
skView.frame = CGRect(x: 0,y: 0,width: view.frame.width,height: view.frame.height / 2)
}
}
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