如何解决我如何将焦点侦听器放在 JavaFX 中的 Treecell 上?
我正在构建一个应用程序,我需要在显示数据的窗格旁边有一个树视图。当有人在树视图中选择一个项目时,应用程序必须确定他们选择了什么并从数据库中寻找正确的数据,然后以我选择的格式呈现它。用户如何选择树视图中的项目(鼠标单击、Tab 键、箭头键等)并不重要,只要当项目获得焦点时,就会触发一个方法将数据呈现给用户。
我通过以下方式为仅鼠标点击完美地工作:
// Application thread method to build the tree map,used in the generateTree
// method.
public void treeBuilder(TreeMap<ModelSites,ArrayList<ModelPlants>> map) {
TreeMap<ModelSites,ArrayList<ModelPlants>> treeMap = map;
final TreeItemProperties<String,String> roottreeItem = new TreeItemProperties<String,String>("EMT",null);
TreeItemProperties<String,Integer> site = null;
TreeItemProperties<String,Integer> plant = null;
for (Map.Entry<ModelSites,ArrayList<ModelPlants>> entry : treeMap.entrySet()) {
site = new TreeItemProperties<String,Integer>(entry.getKey().getLongName(),entry.getKey().getPrimaryKey());
roottreeItem.getChildren().add(site);
if (site.getValue().equalsIgnoreCase("test item")) {
site.setExpanded(true);
}
for (int i = 0; i < entry.getValue().size(); i++) {
plant = new TreeItemProperties<String,Integer>(entry.getValue().get(i).getSitePlantId() + " " + entry.getValue().get(i).getShortName(),entry.getValue().get(i).getPrimaryKey());
site.getChildren().add(plant);
}
}
//Cell Factory is used to effectively turn the tree items into nodes,which they are not natively.
//This is necessary to have actions linked to the tree items (eg. double click an item to open an edit window).
emtTree.setCellFactory(new Callback<TreeView<String>,TreeCell<String>>() {
@Override
public TreeCell<String> call(TreeView<String> param) {
FactoryTreeCell<String> cell = new FactoryTreeCell<String>();
cell.setonMouseClicked(event -> {
if (!cell.isEmpty()) {
@SuppressWarnings("unchecked")
TreeItemProperties<String,Integer> treeItem = (TreeItemProperties<String,Integer>) cell.getTreeItem();
generateEquipmentPanes(treeItem.getPropertyValue());
}
});
return cell;
}
});
roottreeItem.setExpanded(true);
emtTree.setRoot(roottreeItem);
}
// Populate the main screen with all equipment items in the selected plant.
public void generateEquipmentPanes(int plantId) {
int plant = plantId;
Task<LinkedList<ModelEquipment>> task = new Task<LinkedList<ModelEquipment>>() {
@Override
public LinkedList<ModelEquipment> call() {
LinkedList<ModelEquipment> equipmentList = DAOEquipment.listEquipmentByPlant(plant);
return equipmentList;
}
};
// When list is built successfully,send the results back to the application
// thread to load the equipment panes in the GUI.
task.setonSucceeded(e -> equipmentPaneBuilder(task.getValue()));
task.setonFailed(e -> task.getException().printstacktrace());
task.setonCancelled(null);
String methodName = new Object() {}.getClass().getEnclosingMethod().getName();
Thread thread = new Thread(task);
thread.setName(methodName);
//System.out.println("Thread ID: " + thread.getId() + ",Thread Name: " + thread.getName());
thread.setDaemon(true);
thread.start();
}
// Application thread method to build the equipment panes,used in the
// generateEquipmentPanes method.
public void equipmentPaneBuilder(LinkedList<ModelEquipment> list) {
LinkedList<ModelEquipment> equipmentList = list;
EquipmentPanels.getChildren().clear();
for (int i = 0; i < equipmentList.size(); i++) {
ModelEquipment item = equipmentList.get(i);
try {
PaneEquipment equipmentPane = new PaneEquipment();
equipmentPane.updateFields(item.getTechId(),item.getShortName(),item.getLongDesc()); equipmentPane.setId("equipPane" + i);
EquipmentPanels.getChildren().add(equipmentPane);
} catch (Exception e) {
e.printstacktrace();
}
}
}
我已经进行了大量的搜索,并且想出了如何实现侦听器而不是处理程序,因为这似乎是我想做的事情的方式 - 将侦听器放在单元格的属性上。但是当用监听器替换事件处理程序时,就像下面两个例子一样,我遇到了很多问题。
emtTree.getSelectionModel().selectedItemproperty().addListener((observable,oldValue,newValue) -> {
if (newValue != null) {
@SuppressWarnings("unchecked")
TreeItemProperties<String,Integer>) cell.getTreeItem();
generateEquipmentPanes(treeItem.getPropertyValue());
}
});
cell.focusedproperty().addListener(new changelistener<Boolean>() {
@Override
public void changed(ObservableValue<? extends Boolean> observable,Boolean oldValue,Boolean newValue) {
if (!cell.isEmpty()) {
@SuppressWarnings("unchecked")
TreeItemProperties<String,Integer>) cell.getTreeItem();
generateEquipmentPanes(treeItem.getPropertyValue());
}
}
});
首先,每次单击来自行 nullpointerexceptions
的树项时,我都会得到 generateEquipmentPanes(treeItem.getPropertyValue());
。其次,它倾向于从错误的项目中选择数据,而不是我选择的项目。然后点击几下后,它似乎完全崩溃了,除了提供更多 nullpointerexceptions
之外什么都不做。
据我所知,我认为问题在于侦听器相对于需要传递给方法 generateEquipmentPanes
的变量的位置。还有一些关于在某个时间点移除监听器并稍后重新添加它们的内容。
我应该以某种方式将听众放入细胞工厂吗?目前它看起来像这样:
import javafx.scene.control.TreeCell;
public class FactoryTreeCell<T> extends TreeCell<T> {
public FactoryTreeCell() {
}
/*
* The update item method simply displays the cells in place of the tree items (which disappear when setCellFactory is set.
* This can be used for many more things (such as customising appearance) not implemented here.
*/
@Override
protected void updateItem(T item,boolean empty) {
super.updateItem(item,empty);
if (empty || item == null) {
setText(null);
setGraphic(null); //Note that a graphic can be many things,not just an image. Refer openJFX website for more details.
} else {
setText(item.toString());
}
}
}
我注意到的另一件事是,还有其他方法可以实现 Callback
,这可能对侦听器更有效,但我不知道该怎么做。
我已经坚持了很长时间,所以突破会很棒。
解决方法
您不应使用树单元格来检查所选值。您的 ChangeListener 已经直接接收到新值:
emtTree.getSelectionModel().selectedItemProperty().addListener(
(observable,oldSelection,newSelection) -> {
if (newSelection != null) {
TreeItemProperties<String,Integer> treeItem = newSelection;
generateEquipmentPanes(treeItem.getPropertyValue());
}
});
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