如何解决Firebase DeepLink 不适用于 iOS14 中的已终止/终止的应用程序状态
我已将 Firebase DeepLink/DynamicLinks/UniversalLink
集成到我们的应用中。当 app is running
或 background/foreground state
时,Deep Links
工作没有问题。但是,当应用程序处于 not running
或处于 killed/terminated
状态时,应用程序将启动,但不会调用或初始化任何触发器方法。就好像它只触发 URL Scheme
。因此,结果是,我无法获取被点击的深层链接的数据,这是一个大问题。
在 didFinishLaunchingWithOptions:
中,launchOptions
始终为零,因此 launchOptions[.url]
为零
func application(_ application: UIApplication,didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
并且 open url:options:
不会触发
func application(_ app: UIApplication,open url: URL,options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool
当然这个continue userActivity:restorationHandler:
不会触发
func application(_ application: UIApplication,continue userActivity: NSUserActivity,restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool
所以,我只能在没有捕获数据的情况下启动应用程序。任何解决方法或建议表示赞赏。谢谢!
解决方法
我花了一些时间来解决这个问题。在尝试了一系列解决方法后,有效的解决方案是使用 Apple's App Structure
迁移到新的 SceneDelegate
。
从终止状态处理DeepLink,需要配置这个函数:
var window: UIWindow?
func scene(_ scene: UIScene,willConnectTo session: UISceneSession,options connectionOptions: UIScene.ConnectionOptions) {
if let userActivity = connectionOptions.userActivities.first,let url = userActivity.webpageURL {
DynamicLinks.dynamicLinks().handleUniversalLink(url) { dynamicLink,error in
guard let dynamicLink = dynamicLink,let url = dynamicLink.url else { return }
parseDynamicLink(fromURL: url)
}
}
guard let windowScene = (scene as? UIWindowScene) else { return }
// Initialize UIWindow
window = UIWindow(windowScene: windowScene)
window?.rootViewController = YOUR_ROOT_VIEW_CONTROLLER
window?.makeKeyAndVisible()
}
处理 UIApplication 等效的场景委托的其他部分:
func scene(_ scene: UIScene,continue userActivity: NSUserActivity) {
guard let url = userActivity.webpageURL else { return }
DynamicLinks.dynamicLinks().handleUniversalLink(url) { dynamicLink,error in
guard let dynamicLink = dynamicLink,let url = dynamicLink.url else { return }
parseDynamicLink(fromURL: url)
// launch dynamic link code here...?
}
}
func scene(_ scene: UIScene,openURLContexts URLContexts: Set<UIOpenURLContext>) {
guard let urlContext = URLContexts.first else { return }
if let dynamicLink = DynamicLinks.dynamicLinks().dynamicLink(fromCustomSchemeURL: urlContext.url) {
guard let url = dynamicLink.url else { return }
parseDynamicLink(fromURL: url)
}
}
如果您打算进行迁移,请确保正确配置您的 Info.plist
的 Application Scene Manifest
,然后在此处设置您的场景配置:
func application(_ application: UIApplication,configurationForConnecting connectingSceneSession: UISceneSession,options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration",sessionRole: connectingSceneSession.role)
}
您的 Application Scene Manifest
应如下所示:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
</dict>
</array>
</dict>
</dict>
</plist>
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