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找到一条线和生成的画布方块之间的交点

如何解决找到一条线和生成的画布方块之间的交点

我有一个绘制瓷砖地图的程序,并且有一个可以四处移动并与瓷砖碰撞的播放器,我的最终目标是制作一个光线投射器,它将对 2d 瓷砖地图进行伪 3d 渲染,在为了做到这一点,我需要投射一条与墙相交的射线,我知道如何投射一条射线,但我不知道从哪里开始交叉实施,如果有人有任何提示,或者知道如何这样做,你能帮忙吗,这是我的代码

c = document.getElementById("c");
w = c.width;
h = c.height;
ctx = c.getContext("2d");
var tilesize = 50;

var player = {
  x: 80,y: 80,size: 10,speed: 1,dir: 0,rot: 0,rotSpeed: 0.02,rotDir: 0,};

var map = [
  [1,1,1],[1,];

function keydown(event) {
  switch (event.keyCode) {
    case 87:
      player.dir = 1;
      break;
    case 83:
      player.dir = -1;
      break;
    case 68:
      player.rotDir = -1;
      break;
    case 65:
      player.rotDir = 1;
      break;
  }
}
function keyup(event) {
  switch (event.keyCode) {
    case 87:
      player.dir = 0;
      break;
    case 83:
      player.dir = 0;
      break;
    case 68:
      player.rotDir = 0;
      break;
    case 65:
      player.rotDir = 0;
      break;
  }
}

var gameloop = setInterval(function () {
  ctx.clearRect(0,w,h);

  //move
  rotstep = player.rotSpeed * player.rotDir;
  movestep = player.speed * player.dir;
  player.rot += rotstep;
  newY = player.y - Math.cos(player.rot) * movestep;
  newX = player.x - Math.sin(player.rot) * movestep;

  leftbY = player.y - 10 - Math.cos(player.rot) * movestep;
  leftbX = player.x - 10 - Math.sin(player.rot) * movestep;
  rightbY = player.y + 10 - Math.cos(player.rot) * movestep;
  rightbX = player.x + 10 - Math.sin(player.rot) * movestep;
  //borders
  var leftcol = Math.floor(leftbX / tilesize);
  var leftrow = Math.floor(leftbY / tilesize);
  var rightcol = Math.floor(rightbX / tilesize);
  var rightrow = Math.floor(rightbY / tilesize);
  if (map[rightcol][rightrow] == 0 && map[leftcol][leftrow] == 0) {
    player.y = newY;
    player.x = newX;
  }

  //map
  for (y = 0; y < map.length; y++) {
    for (x = 0; x < map[y].length; x++) {
      ctx.fillStyle = ["white","black"][map[y][x]];
      ctx.fillRect(x * tilesize,y * tilesize,tilesize,tilesize);
    }
  }
  //player
  markerY = player.y - Math.cos(player.rot) * 30;
  markerX = player.x - Math.sin(player.rot) * 30;
  ctx.fillStyle = "red";
  ctx.beginPath();
  ctx.ellipse(
    player.x,player.y,player.size,player.rot * (Math.PI / 180),2 * Math.PI
  );
  ctx.fill();
  //marker
  ctx.beginPath();
  ctx.moveto(player.x,player.y);
  ctx.lineto(markerX,markerY);
  ctx.strokeStyle = "Blue";
  ctx.stroke();
},1000 / 30);

document.addEventListener("keydown",function (event) {
  keydown(event);
});
document.addEventListener("keyup",function (event) {
  keyup(event);
});
<!DOCTYPE html>
<html>
  <head>
    <title>Page Title</title>
  </head>
  <body>
    <canvas height="500px" id="c" width="500px"></canvas>
  </body>
</html>

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