如何解决在 rust 中使用活塞2d 在单独的函数中渲染文本
我正在尝试使用活塞2d/活塞窗口在单独的函数中呈现文本。我能够很好地绘制文本,但我不知道如何将适当的参数传递给单独的函数。
我已经研究了 What is GlyphCache type in a function to render text in Piston2d 并相应地调整了我的代码,但我无法理解我得到的错误。
use piston_window::*;
fn main() {
let font = include_bytes!("IBMPlexSans-Regular.ttf");
let opengl = OpenGL::V3_2;
let settings = WindowSettings::new("test",[500,500])
.graphics_api(opengl)
.fullscreen(false)
.vsync(true)
.exit_on_esc(true);
let mut window: PistonWindow = settings.build().unwrap();
let mut glyphs = Glyphs::from_bytes(
font,window.create_texture_context(),TextureSettings::new(),)
.unwrap();
while let Some(e) = window.next() {
window.draw_2d(&e,|c,gfx,device| {
clear([0.2; 4],gfx);
text::Text::new_color([1.0,1.0,0.7],30)
.draw(
"Hi!",&mut glyphs,&c.draw_state,c.transform
.trans(100.,100.),)
.unwrap();
glyphs.factory.encoder.flush(device);
});
}
}
fn render_text(
x: f64,y: f64,text: &str,size: u32,c: Context,g: &mut G2d,glyphs: &mut glyph_cache::rusttype::GlyphCache<GfxFactory,G2dTexture>,) {
text::Text::new(size)
.draw(text,glyphs,c.transform.trans(x,y),g)
.unwrap();
}
我收到以下错误:
error[E0277]: the trait bound `Texture<gfx_device_gl::Resources>: UpdateTexture<gfx_device_gl::factory::Factory>` is not satisfied
--> src/main.rs:54:10
|
54 | .draw(text,g)
| ^^^^ the trait `UpdateTexture<gfx_device_gl::factory::Factory>` is not implemented for `Texture<gfx_device_gl::Resources>`
|
= help: the following implementations were found:
<Texture<R> as UpdateTexture<TextureContext<F,R,C>>>
= note: required because of the requirements on the impl of `CharacterCache` for `GlyphCache<'_,gfx_device_gl::factory::Factory,Texture<gfx_device_gl::Resources>>`
我知道这可能是特定于活塞的,但我会很高兴收到任何指示。
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