Lua 脚本错误 新罗技 Ghub 软件

如何解决Lua 脚本错误 新罗技 Ghub 软件

我有这个旧的 PUBG 脚本,我喜欢它,因为它可以直线向下拖动鼠标。 我在旧的 Logitech 游戏软件上使用它,但现在在 Ghub 上它给了我错误: [string "LuaVM"]:210: 尝试调用一个 nil 值(字段 'pow')

有没有人有解决办法?可悲的是,我不知道如何编写 lua 脚本。 代码是: (错误来自第二行,返回 0.002* math.pow)

    function convert_sens(unconvertedSens) 
        return 0.002 * math.pow(10,unconvertedSens / 50)
    end
    
    function calc_sens_scale(sensitivity)
        return convert_sens(sensitivity)/convert_sens(50)
    end
    
    local target_scale = calc_sens_scale(target_sensitivity)
    local scope_scale = calc_sens_scale(scope_sensitivity)
    local scope4x_scale = calc_sens_scale(scope4x_sensitivity)
    
    function recoil_mode()
        if not IsKeyLockOn(mode_switch_key) then
            if IsKeyLockOn(full_mode_key) and full_mode then
               return "full";
        else
               return "basic";
            end
        end 
        
        if IsKeyLockOn(mode_switch_key) then
            if IsKeyLockOn(full_mode_key) and full_mode then
               return "fullof4x"
        else
               return "quadruple"
            end 
        end     
    end
    
    function single_value(value)
        return 10 * math.floor(( value / 10 ) + 0.9)
        end
    
    function recoil_value(_weapon,_duration)
        local _mode = recoil_mode()
        local step = (math.floor(_duration/recoil_table[_weapon]["speed"])) + 1
        if step > #recoil_table[_weapon][_mode] then
            step = #recoil_table[_weapon][_mode]
        end
    
        local weapon_recoil = recoil_table[_weapon][_mode][step]
        local weapon_speed = recoil_table[_weapon]["speed"]
        local weapon_clickspeed = recoil_table[_weapon]["clickspeed"]
        local weapon_maxbullets = recoil_table[_weapon]["maxbullets"]
        local weapon_basictimes = recoil_table[_weapon]["basictimes"]
        local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]
        local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]
        local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]
        local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]
        local weapon_fullofholdbreathtimes = recoil_table[_weapon]["fullholdbreathtimes"]
        local weapon_intervals = weapon_speed    
        local weapon_clicktime = weapon_clickspeed
        local weapon_bullets = weapon_maxbullets 
    
        if obfs_mode then
            local coefficient = interval_ratio * ( 1 + random_seed * math.random())
            weapon_intervals = math.floor(coefficient  * weapon_speed) 
        end
    
    
        -- OutputLogMessage("weapon_intervals = %s\n",weapon_intervals)
    
        recoil_recovery = weapon_recoil
        recoil_times = all_recoil_times * 0.7 / vertical_sensitivity 
    
        if recoil_mode() == "basic" and not IsModifierPressed(hold_breath_key) then
        recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes
        end
        if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
        recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes
        end
    
        if recoil_mode() == "full" and not IsModifierPressed(hold_breath_key) then
        recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes
        end
        if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
        recoil_recovery = recoil_recovery * weapon_fullofholdbreathtimes * recoil_times * weapon_fulltimes
        end
    
        if recoil_mode() == "quadruple" then
        recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes
        end
        
        if recoil_mode() == "fullof4x" then
        recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes
        end
    
        -- issues/3
        if IsMouseButtonPressed(2) then
            recoil_recovery = recoil_recovery / target_scale
        elseif recoil_mode() == "basic" then
            recoil_recovery = recoil_recovery / scope_scale 
        elseif recoil_mode() == "full" then
            recoil_recovery = recoil_recovery / scope_scale
        elseif recoil_mode() == "quadruple" then
            recoil_recovery = recoil_recovery / scope4x_scale
        elseif recoil_mode() == "fullof4x" then
            recoil_recovery = recoil_recovery / scope4x_scale
        end
    
        return weapon_intervals,recoil_recovery,weapon_clicktime,weapon_bullets
    end

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