如何解决在 Xamarin 中播放 .wav 音频
我正在尝试播放 .wav 音频文件,为此我遵循了 answer。
我遵循了这个答案,但我在 audio.Load(stream);
上收到一条错误消息说 System.NullReferenceException: Object reference not set to an instance of an object
。
对我来说,问题似乎在于,audio.load()
找不到位于 Resource/raw
路径中的音频文件。
完整代码
private void Counter(object sender,EventArgs e)
{
timer_countdown = new Timer();
timer_countdown.Interval = 1000;
timer_countdown.Elapsed += OnTimedEventIDCamera;
timer_countdown.Enabled = true;
timer_countdown.AutoReset = true;
timer_countdown.Start();
}
private void OnTimedEventIDCamera(object source,ElapsedEventArgs e)
{
Seconds++;
if (Seconds == 3)
{
var stream = GetStreamFromFile("beepSound.wav");
var audio = Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.Current;
audio.Load(stream);
audio.Play();
}
}
Stream GetStreamFromFile(string filename)
{
var assembly = typeof(App).GetTypeInfo().Assembly;
var stream = assembly.GetManifestResourceStream("yourprojectname." + filename);
return stream;
}
解决方法
根据您的描述和代码,您在Android平台Resource/raw文件夹中有一个音频文件。如果您使用上面提供的代码,则无法获取音频文件且流为空。
您可以将 .wav 音频文件放入 Forms shared 并将 Build Action 设置为 Embedded Resource
private void Btnwav(object sender,EventArgs e)
{
var stream = GetStreamFromFile("xxx.wav");
var audio = Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.Current;
audio.Load(stream);
audio.Play();
}
Stream GetStreamFromFile(string filename)
{
var assembly = typeof(App).GetTypeInfo().Assembly;
var stream = assembly.GetManifestResourceStream("yourprojectname." + filename);
return stream;
}
更新:
我的项目名称是playvideo,添加minions.mp4
private void Btnwav(object sender,EventArgs e)
{
var stream = GetStreamFromFile("minions.mp4");
var audio = Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.Current;
audio.Load(stream);
audio.Play();
}
Stream GetStreamFromFile(string filename)
{
var assembly = typeof(App).GetTypeInfo().Assembly;
var stream = assembly.GetManifestResourceStream("playvideo." + filename);
return stream;
}
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