如何解决Pygame colliderect 无法正常工作
我正在编写此代码来构建一个简单的正方形,它可以左右移动,并且可以使用 pygame 中的 colliderect 函数在舞台上跳跃,但问题是当玩家(正方形)跳上舞台时,其 y 坐标更改为舞台的 y 坐标永远不会倒下。另一个大问题是,当玩家在舞台下方时,它不应该能够跳过顶部,但它确实可以。我的代码包含四页,第一页包含主循环,第二页包含播放器类,第三页包含舞台类,第四部分包含基本游戏功能
主要--Pg 01
import pygame
from player import Player
import game_functions as gf
import sys
from stage import Stage
from pygame.sprite import Group
def run_game():
# Intialise the game and start the screen
pygame.init()
screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("Amarcreep")
player = Player(screen)
stage = Stage(screen)
clock = pygame.time.Clock()
# Main loop
while True:
clock.tick(60)
# Navy screen
screen.fill((173,216,249))
for event in pygame.event.get():
# Check if user wants to quit
if event.type == pygame.QUIT:
sys.exit()
gf.responses(screen,player,event)
# Update player's x-y coordinate
player.p_movements(stage)
stage.draw_stage()
# Make the player appear
player.draw_player()
# Make the newly made screen visible
pygame.display.flip()
run_game()
播放器--Pg 02
import pygame
from pygame.sprite import Sprite
class Player(Sprite):
# Initialise the main player
def __init__(self,screen):
super(Player,self).__init__()
self.screen = screen
self.screen_rect = screen.get_rect()
# Specifying the position of the player at start
self.rect = pygame.Rect(0,30,30)
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = 590
self.moving_left = False
self.moving_right = False
self.moving_up = False
self.vel_y = 18
def p_movements(self,stage):
dx = 0
dy = 0
# Predict the player movements beforehand
if self.moving_left and self.rect.x > 10:
dx -= 7
if self.moving_right and self.rect.x < 760:
dx += 7
if self.moving_up:
dy -= self.vel_y
self.vel_y -= 2
if self.vel_y < -18:
self.moving_up = False
self.vel_y = 18
# Check collisions in x direction
if stage.s_rect.colliderect(self.rect.x + dx,self.rect.y,30):
dx = 0
# Check collisions in y direction
if stage.s_rect.colliderect(self.rect.x,self.rect.y + dy,30):
if self.vel_y < 0:
dy = stage.s_rect.bottom - self.rect.top
self.vel_y = 0
elif self.vel_y > 0:
dy = stage.s_rect.top - self.rect.bottom
# Update the positionse
self.rect.x += dx
self.rect.y += dy
if self.rect.bottom > 590:
self.rect.bottom = 590
dy = 0
pygame.time.Clock().tick(60)
def draw_player(self):
''' Draw the player on the screen'''
pygame.draw.rect(self.screen,(245,245,245),self.rect)
舞台--Pg 03
import pygame
from pygame.sprite import Sprite
from random import randint
class Stage(Sprite):
"""Initialize the platform for player to jump on"""
def __init__(self,screen):
super(Stage,self).__init__()
self.screen = screen
self.screen_rect = screen.get_rect()
self.s_rect = pygame.Rect(0,540,80,10)
self.s_rect.x = randint(10,590)
def draw_stage(self):
''' Draw the platform for the player'''
pygame.draw.rect(self.screen,(0,0),self.s_rect)
游戏功能--Pg 04
import pygame
def responses(screen,event):
''' Check for responses'''
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
player.moving_up = True
if event.key == pygame.K_LEFT:
player.moving_left = True
if event.key == pygame.K_RIGHT:
player.moving_right = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.moving_left = False
if event.key == pygame.K_RIGHT:
player.moving_right = False
解决方法
根据我对您的代码的了解,您使用 colliderect
和 30x30 的碰撞框:colliderect(self.rect.x + dx,self.rect.y,30,30)
您的关卡或舞台为 80x10:pygame.Rect(0,540,80,10)
这意味着碰撞检测只会发生在舞台的特定部分。这是一个视觉效果,可帮助您更好地理解:
我相信这可能是您遇到问题的根源。与红色盒子碰撞后,你让它们传送到一半左右,此时它们仍在与盒子碰撞。这使他们不断地传送回原来的位置,因为他们总是被放回红盒子,因为他们正在与它发生碰撞。这可能会导致您的一些其他错误。
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