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使用重力/碰撞检测/效果将气泡图升级到 v4+

如何解决使用重力/碰撞检测/效果将气泡图升级到 v4+

我有一个 converted d3v4 气泡图,但在 d3v3 中曾经有更多功能,例如重力/电荷和碰撞检测等。当图表加载时——我想看到气泡的一致/运动,就像看着青蛙在池塘里产卵一样——它们通过重力彼此靠近——但具有排斥剂/电荷类型的特性。气泡也需要尽量远离边缘。

Here's 我在 v3 中寻找什么:

<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="https://d3js.org/d3.v3.min.js"></script>



<div class="bubblechart" data-role="bubblechart" data-width="300" data-height="300" data="">
</div>


<script>
  $(document).ready(function() {

    var $this = $('.bubblechart');
    //console.log("rendered div Now engage d3",$this);
    // set el height and width etc.

    var w = $this.data("width");
    var h = $this.data("height");

    var data = [{
      "label": "Chinese","value": 20
    },{
      "label": "American","value": 10
    },{
      "label": "Indian","value": 50
    }];


    function colores_google(n) {
      var colores_g = ["#ff7276","#4baad2","#eaa2a5","#e75763","#a6a19e"];
      return colores_g[n % colores_g.length];
    }


    var methods = {
      el: "",init: function(el,options) {

        var clone = options["data"];
        var that = this;

        //console.log("clone",clone);

        w = options["width"];
        h = options["height"];

        methods.el = el;

        methods.setup(clone,w,h);
        //methods.resizeChart(methods.el["selector"]);
      },resizeChart: function(selector) {
        //alert(selector);
        var svg = $(selector + " .bubblechart");


        var aspect = svg.width() / svg.height();
        var targetWidth = svg.parent().parent().width();

        if (targetWidth != null) {
          svg.attr("width",targetWidth);
          svg.attr("height",Math.round(targetWidth / aspect));
        }
      },funnelData: function(data,width,height) {
        function getRandom(min,max) {
          return Math.floor(Math.random() * (max - min + 1)) + min;
        }

        var max_amount = d3.max(data,function(d) {
          return parseInt(d.value)
        })
        var radius_scale = d3.scale.pow().exponent(0.5).domain([0,max_amount]).range([2,85])

        $.each(data,function(index,elem) {
          elem.radius = radius_scale(elem.value) * .8;
          elem.all = 'all';
          elem.x = getRandom(0,width);
          elem.y = getRandom(0,height);
        });

        return data;
      },getMargin: function() {
        return {
          top: 30,right: 25,bottom: 50,left: 25
        };
      },setup: function(data,h) {

        methods.width = w;
        methods.height = h;

        methods.fill = d3.scale.ordinal()
          .range(["#d84b2a","#beccae","#7aa25c","#008000"])

        var margin = methods.getMargin();

        var selector = methods.el;

        var padding = 50;

        /*
        var svg = d3.select(selector)
            .append("svg")
                .attr("class","bubblechart")
                .attr("width",parseInt(w + margin.left + margin.right,10))
                .attr("height",parseInt(h + margin.top + margin.bottom,10))
                .attr('viewBox',"0 0 "+parseInt(w + margin.left + margin.right,10)+" "+parseInt(h + margin.top + margin.bottom,10))
                .attr('perserveAspectRatio',"xMinYMid")
            .append("g")
                .attr("transform","translate(" + margin.left + "," + margin.top + ")");
        */

        var chart = d3.select(selector).append("svg:svg")
          .attr("class","chart")
          .attr("width",w - (w / 5))
          .attr("height",h)
          .attr("preserveAspectRatio","none")
          .attr("viewBox","0 0 " + (w - (w / 5)) + " " + h + "")
          .append("svg:g")
          .attr("class","bubblechart")
          .attr("transform","translate(-10,0)");


        methods.force = d3.layout.force()
          .charge(100)
          .gravity(1200)
          .size([methods.width,methods.height])


        var bubbleholder = chart.append("g")
          .attr("class","bubbleholder")

        var bubbles = bubbleholder.append("g")
          .attr("class","bubbles")

        var labelbubble = bubbleholder.append("g")
          .attr("class","labelbubble")



        //add legend
        var legendPaddingTop = 30;

        var legend = d3.select($this[0]).append("svg:svg")
          .attr("class","legend")
          .attr("width",w / 5)
          .attr("height",h)
          .append("svg:g")
          .attr("class","legendsection")
          .attr("transform","translate(" + ((w / 4) + padding) + "," + legendPaddingTop + ")");


        var label_group = legend.append("svg:g")
          .attr("class","label_group")
          .attr("transform","translate(" + (-(w / 3) + 20) + "," + 0 + ")");

        var legend_group = legend.append("svg:g")
          .attr("class","legend_group")
          .attr("transform","translate(" + (-(w / 3) - 100) + "," + 0 + ")");



        //draw labels                       
        var labels = label_group.selectAll("text.labels")
          .data(data);

        var legendHeight = legendPaddingTop;
        var ySpace = 18;
        var labelPadding = 3;

        labels.enter().append("svg:text")
          .attr("class","labels")
          .attr("dy",function(d,i) {
            legendHeight += ySpace;
            return (ySpace * i) + labelPadding;
          })
          .attr("text-anchor",function(d) {
            return "start";
          })
          .text(function(d) {
            return d.label;
          });

        labels.exit().remove();


        var legend = legend_group.selectAll("circle").data(data);

        legend.enter().append("svg:circle")
          .attr("cx",100)
          .attr("cy",i) {
            return ySpace * i;
          })
          .attr("r",7)
          .attr("width",18)
          .attr("height",18)
          .style("fill",i) {
            return colores_google(i);
          });

        legend.exit().remove();


        //reset legend height
        //console.log("optimum height for legend",legendHeight);
        $this.find('.legend').attr("height",legendHeight);


        //add data

        data = this.funnelData(data,methods.width,methods.height);

        var padding = 4;
        var maxRadius = d3.max(data,function(d) {
          return parseInt(d.radius)
        });


        var scale = (methods.width / 6) / 100;


        var nodes = bubbles.selectAll("circle")
          .data(data);


        // Enter
        nodes.enter()
          .append("circle")
          .attr("class","node")
          .attr("cx",function(d) {
            return d.x;
          })
          .attr("cy",function(d) {
            return d.y;
          })
          .attr("r",1)
          .style("fill",i) {
            return colores_google(i);
          })
          .call(methods.force.drag);

        // Update
        nodes
          .transition()
          .delay(300)
          .duration(1000)
          .attr("r",function(d) {
            return d.radius * scale;
          })

        // Exit
        nodes.exit()
          .transition()
          .duration(250)
          .attr("cx",1)
          .remove();



        var bubblelabels = labelbubble.selectAll("text")
          .data(data);


        // Enter
        bubblelabels.enter()
          .append("text")
          .attr("class",function(d) {
            var cls = "title";

            if (d.count > 9) {
              cls += " largetxt";
            }

            return cls;
          })
          .text(function(d) {
            return d.count;
          })
          .attr("x",function(d) {
            return d.x;
          })
          .attr("y",function(d) {
            return (d.y) + 5;
          });

        // Update
        bubblelabels
          .transition()
          .delay(300)
          .duration(1000)

        // Exit
        bubblelabels.exit()
          .transition()
          .duration(250)
          .remove();



        draw('all');


        function draw(varname) {
          var foci = {
            "all": {
              name: "All",x: methods.width / 2,y: methods.height / 2
            }
          };
          methods.force.on("tick",tick(foci,varname,.55));
          methods.force.start();
        }

        function tick(foci,k) {
          return function(e) {
            data.forEach(function(o,i) {
              var f = foci[o[varname]];
              o.y += (f.y - o.y) * k * e.alpha;
              o.x += (f.x - o.x) * k * e.alpha;
            });
            nodes
              .each(collide(.1))
              .attr("cx",function(d) {
                return d.x;
              })
              .attr("cy",function(d) {
                return d.y;
              });


            bubblelabels
              .each(collide(.1))
              .attr("x",function(d) {
                var displacementText = -5;
                if (d.count > 9) {
                  displacementText = -14;
                }

                return (d.x + displacementText);
              })
              .attr("y",function(d) {
                var displacementText = 5;
                if (d.count > 9) {
                  displacementText = 7;
                }

                return (d.y + displacementText);
              });

          }
        }


        function collide(alpha) {
          var quadtree = d3.geom.quadtree(data);
          return function(d) {
            var r = d.radius + maxRadius + padding,nx1 = d.x - r,nx2 = d.x + r,ny1 = d.y - r,ny2 = d.y + r;
            quadtree.visit(function(quad,x1,y1,x2,y2) {
              if (quad.point && (quad.point !== d)) {
                var x = d.x - quad.point.x,y = d.y - quad.point.y,l = Math.sqrt(x * x + y * y),r = d.radius + quad.point.radius + padding;
                if (l < r) {
                  l = (l - r) / l * alpha;
                  d.x -= x *= l;
                  d.y -= y *= l;
                  quad.point.x += x;
                  quad.point.y += y;
                }
              }
              return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
            });
          };
        }


      },update: function(data) {
        methods.el = this;
        var selector = methods.el;

        //console.log("new data",data);

        methods.animateBubbles(selector,data);
      },animateBubbles: function(selector,data) {



      },oldData: ""
    };


    var el = $this[0];

    var options = {
      data: data,width: $(el).data("width"),height: $(el).data("height")
    }


    if (data) {
      methods.init(el,options);
    }

  });

</script>


<style>
  .bubblechart {
    text-align: center;
    font-size: 12px;
  }

  .bubblechart .legend .label_group text,.bubblechart .labelbubble text {
    fill: #ffffff;
  }

  .bubblechart .labelbubble text {
    font-size: 15px;
  }

  .bubblechart .labelbubble text.largetxt {
    font-size: 25px;
  }

  @media screen and (max-width: 501px) {
    .bubblechart .chart {
      width: 100%;
      height: 100%;
    }
  }

</style>

这是我对 v4 所拥有的,但我无法重现 v3 的功能

var $this = $('.bubblechart');

var data = [{
  "label": "Chinese","value": 20
},{
  "label": "American","value": 10
},{
  "label": "Indian","value": 50
}];

var width = $this.data('width'),height = $this.data('height');

var color = d3.scaleOrdinal()
  .range(["#ff5200","red","green"]);

var margin = {
    top: 20,right: 15,bottom: 30,left: 20
  },width = width - margin.left - margin.right,height = height - margin.top - margin.bottom;

var svg = d3.select($this[0])
  .append("svg")
  .attr("width",width + margin.left + margin.right)
  .attr("height",height + margin.top + margin.bottom)
  .append("g")
  .attr('class','bubblechart')
  .attr("transform"," + margin.top + ")");

var bubbles = svg.append('g').attr('class','bubbles');

var force = d3.forceSimulation()
  .force("collide",d3.forceCollide(12))
  .force("center",d3.forceCenter(width / 2,height / 2))
  .nodes(data);

var bubbles = svg.append("g")
  .attr("class","bubbles")

data = funnelData(data,height);

var padding = 4;
var maxRadius = d3.max(data,function(d) {
  return parseInt(d.radius)
});

var scale = (width / 6) / 100;

var nodes = bubbles.selectAll("circle")
  .data(data);

// Enter
nodes.enter()
  .append("circle")
  .attr("class","node")
  .attr("cx",function(d) {
    return d.x;
  })
  .attr("cy",function(d) {
    return d.y;
  })
  .attr("r",10)
  .style("fill",i) {
    return color(i);
  })
  .call(d3.drag());

// Update
nodes
  .transition()
  .delay(300)
  .duration(1000)
  .attr("r",function(d) {
    return d.radius * scale;
  })

// Exit
nodes.exit()
  .transition()
  .duration(250)
  .attr("cx",1)
  .remove();


draw('all');


function funnelData(data,height) {
  function getRandom(min,max) {
    return Math.floor(Math.random() * (max - min + 1)) + min;
  }

  var max_amount = d3.max(data,function(d) {
    return parseInt(d.value)
  })
  var radius_scale = d3.scalePow().exponent(0.5).domain([0,85])

  $.each(data,elem) {
    elem.radius = radius_scale(elem.value) * .8;
    elem.all = 'all';
    elem.x = width / 2;
    elem.y = height / 2;
  });

  return data;
}


function draw(varname) {
  var foci = {
    "all": {
      name: "All",x: width / 2,y: height / 2
    }
  };
  force.on("tick",.55));
}

function tick(foci,k) {
  return function(e) {
    bubbles.selectAll("circle")
      .attr("cx",function(d) {
        return d.x;
      })
      .attr("cy",function(d) {
        return d.y;
      });
  }
}
body {
  background: #eeeeee;
}

.line {
  fill: none;
  stroke-width: 2px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="https://d3js.org/d3.v4.min.js"></script>
<h1>BubbleChart I</h1>
<div class="bubblechart" data-width="300" data-height="300" />

解决方法

过去在 d3v3 中有更多的功能,比如重力/电荷和碰撞检测这些东西

D3v4+ 在强制布局方面比 d3v3 具有更好的功能。但是,具有讽刺意味的是,查看您共享的小提琴,您实际上并未使用强制布局来实际放置节点。尝试将重力或电荷更改为截然不同的值 - 没有任何变化,您永远不会使用 force.nodes(data) 将节点传递给模拟。

也就是说,力模拟提供了一个 alpha 值,重复调用刻度函数等,但节点和力模拟之间没有直接交互。所有定位都是在刻度功能中手动完成的。在这里可以用计时器代替力以达到相同的结果。

这表明你问错了问题,而不是

  • 如何将布局升级到 v4

很可能:

  • 如何将我的自定义定位功能合并到 d3v4 的力布局中。

首先,让我们看看你的两个定位力:

  • fiddle 中的碰撞检测内置于 d3v4 (d3.forceCollide) 中,代码与您使用的非常相似。
  • 多焦点力有向图的制作方式与在 d3v3 中类似。下面我使用了一个带有 forceX 和 forceY 的单一焦点,这与您的小提琴相匹配。

这里有一个简化的示例,说明您在此处使用起来更容易:

var width = 300,height = 300,svg = d3.select("body").append("svg")
   .attr("width",width)
   .attr("height",height)

var force = d3.layout.force()
        
var foci = {x: 150,y:150}
 
var data = funnelData([{"label": "Chinese","value": 20},{"label": "American","value": 10},{"label": "Indian","value": 50}],width,height)
    .map(function(d) { d.foci = foci; return d; })

force.start();
                
var node = svg.selectAll("circle")
    .data(data)
  .enter()
    .append('circle')
  .attr('r',1)
  .attr('fill',function (d,i) {
      return ["#ff7276","#4baad2","#eaa2a5","#e75763","#a6a19e"][i%5];
   })
                
node.transition()
    .delay(300)
    .duration(1000)
    .attr("r",function(d) { return d.value * (width / 6) / 100; })
            
force.on("tick",function () {
    data.forEach(cluster);
    data.forEach(collide(0.1));
  
    node.attr("cx",function(d) { return d.x; })
      .attr("cy",function(d) { return d.y; })          
}); 

function funnelData(data,height) {
   function getRandom(min,max) {
      return Math.floor(Math.random() * (max - min + 1)) + min;
   }
   
   var max_amount = d3.max(data,function(d) {
      return parseInt(d.value)
   })
   var radius_scale = d3.scale.pow().exponent(0.5).domain([0,max_amount]).range([2,85])

   data.forEach(function(elem,index) {
      elem.radius = radius_scale(elem.value) * .8;
      elem.all = 'all';
      elem.x = getRandom(0,width);
      elem.y = getRandom(0,height);
   });

   return data;
}
    
function cluster(d,i) {
    var f = d.foci;
    var k = 0.55;
    d.y += (f.y - d.y) * k * force.alpha()
    d.x += (f.x - d.x) * k * force.alpha()
}
    
var maxRadius = d3.max(data,function(d) { return d.radius; })
var padding = 4;
    
function collide(alpha) {
  var quadtree = d3.geom.quadtree(data);
     return function(d) {
          var r = d.radius + maxRadius + padding,nx1 = d.x - r,nx2 = d.x + r,ny1 = d.y - r,ny2 = d.y + r;
         quadtree.visit(function(quad,x1,y1,x2,y2) {
           if (quad.point && (quad.point !== d)) {
              var x = d.x - quad.point.x,y = d.y - quad.point.y,l = Math.sqrt(x * x + y * y),r = d.radius + quad.point.radius + padding;
             if (l < r) {
                l = (l - r) / l * alpha;
                d.x -= x *= l;
                d.y -= y *= l;
                quad.point.x += x;
                quad.point.y += y;
             }
          }
          return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
         });
        };
    }
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.17/d3.min.js"></script>

如果您删除修改数据和转换的刻度函数部分,您将看到节点完全静止。

我们可以很容易地将其更改为 d3v4+(嗯,d3-quad 需要第二眼才能更新,否则,所有更改都是命名空间更改,例如:d3.scale.pow ⟶ d3.scalePow)。这使我们仍然使用您的定位功能,并仅使用 force 布局来触发刻度、更改 alpha 等:

var width = 300,height)

var force = d3.forceSimulation();
        
var foci = {x: 150,height)
    .map(function(d) { d.foci = foci; return d; })

force.nodes(data);
                
var node = svg.selectAll("circle")
    .data(data)
  .enter()
    .append('circle')
  .attr('r',function(d) {
      return parseInt(d.value)
   })
   var radius_scale = d3.scalePow().exponent(0.5).domain([0,function(d) { return d.radius; })
var padding = 4;

function collide(alpha) {
  var quadtree = d3.quadtree().x(function(d) { return d.x; }).y(function(d) { return d.y; }).extent([[-1,-1],[width + 1,height + 1]]).addAll(data);
    
     return function(d) {
          var r = d.radius + maxRadius + padding,y2) {
           if (!quad.length && (quad.data !== d)) {
              var x = d.x - quad.data.x,y = d.y - quad.data.y,r = d.radius + quad.data.radius + padding;
              
              
             if (l < r) {
                l = (l - r) / l * alpha;
                    
                d.x -= x *= l;
                d.y -= y *= l;
                quad.data.x += x;
                quad.data.y += y;
             }
          }
          return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
         });
        };
    }
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>

但是我们不要这样做,我们可以在tick函数中使用与之前相同的碰撞代码,但我们可以简化它。要使用 d3-forceSimulation 进行碰撞,我们可以使用 d3.forceCollide()。我们想为它指定一个半径并修改碰撞力的强度(这是代码片段中的参数 alpha)。这可以按如下方式完成:

d3.forceCollide().radius(function(d) { return d.radius + padding; })
  .strength(0.1)

由于您只有一个焦点,我将使用 d3 的 forceX 和 forceY 将节点推向该点。相当于小提琴中的手动居中是:

  .force("x",d3.forceX().x(width/2)
           .strength(0.55))
  .force("y",d3.forceY().y(height/2)
           .strength(0.55))

总而言之:

var width = 300,height)
   
   
var data = funnelData([{"label": "Chinese",height)

var maxRadius = d3.max(data,function(d) { return d.radius; })
var padding = 4;


var force = d3.forceSimulation()
  .force("collide",d3.forceCollide()
           .radius(function(d) { return d.radius + padding + maxRadius; })
           .strength(0.1))
  .force("x",d3.forceY().y(height/2)
           .strength(0.55))
  .alpha(0.1) // same as v3.           

force.nodes(data);
                
var node = svg.selectAll("circle")
    .data(data)
  .enter()
    .append('circle')
  .attr('r',function () {
    // Tinkered a bit here,did not dive into why a clearly identical solution was not immediately apparent.
    var alpha = this.alpha();
    this.force("collide").strength(0.2*alpha) 
      
    node.attr("cx",height);
   });

   return data;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>

比较(时间差异只是我的延迟 - 我混淆了顺序,他们不遵循上述):

enter image description here

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