如何解决我如何制作它以便我可以调用另一个文件的嵌入并将其发布?
这是我的 index.js: (bot > index) 索引是主文件。这不是我要问的主要焦点,但也许错误可能源于这里。
const Discord = require("discord.js");
const fs = require("fs");
const prefix = "$";
const client = new Discord.Client();
client.commands = new Discord.Collection();
const commandFiles = fs
.readdirSync("./commands/")
.filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.name,command);
}
client.once("ready",() => {
console.log("This bot is online!");
});
client.on("message",(message) => {
if (!message.content.startsWith(prefix) || message.author.bot) {
return;
}
// Destructure the first word from message.content,leave the rest as an array
const [commandName,...args] = message.content
.slice(prefix.length)
.split(/ +/);
const command = client.commands.get(commandName.toLowerCase());
if (!command) {
return; // do something
}
command.execute(message,args);
});
client.login("token")
;
这是我的 effect.js: (bot > commands > effect) 这通常是错误代码的来源。这更像是一个专门用于 Pokemon 效果的命令子文件夹。这特别给了我最难实现的目标,因为我不知道如何将代码发送到另一个文件中,同时又不限制它。我的目标很简单:使嵌入消息没有垃圾代码。
//REMINDER: PREFIX IS $
//RESET BOT TERMINAL CODE: NODE .
module.exports = {
name: "effect",description: "Information on Pokemon!",execute(message,args) {
// args[0] would be the second word from message.content
// You should check if they used the command the right way
// $effect some-type would make args[0] some-type
var command = args[0]
var channel = 0x792853588388872202
//POKEMON TYPE -- FAIRY
if(command === 'fairy'){
message.channel.send({embed: fairyEmbed});
}
//POKEMON TYPE -- FIGHTING
if(command === 'fighting'){
channel.send(fightingEmbed);
}
//POKEMON TYPE -- STEEL
if(command === 'steel'){
channel.send(steelEmbed);
}
//POKEMON TYPE -- DARK
if(command === 'dark'){
channel.send(darkEmbed);
}
//POKEMON TYPE -- DRAGON
if(command === 'dragon'){
channel.send(dragonEmbed);
}
//POKEMON TYPE -- GHOST
if(command === 'ghost'){
channel.send(ghostEmbed);
}
//POKEMON TYPE -- PSYCHIC
if(command === 'psychic'){
channel.send(psychicEmbed);
}
//POKEMON TYPE -- ROCK
if(command === 'rock'){
channel.send(rockEmbed);
}
//POKEMON TYPE -- BUG
if(command === 'bug'){
channel.send(bugEmbed);
}
//POKEMON TYPE -- FLYING
if(command === 'flying'){
channel.send(flyingEmbed);
}
//POKEMON TYPE -- GROUND
if(command === 'ground'){
channel.send(groundEmbed);
}
//POKEMON TYPE -- POISON
if(command === 'poison'){
channel.send(poisonEmbed);
}
//POKEMON TYPE -- ICE
if(command === 'ice'){
channel.send(ice);
}
//POKEMON TYPE -- GRASS
if(command === 'grass'){
channel.send(grassEmbed);
}
//POKEMON TYPE -- ELECTRIC
if(command === 'electric'){
channel.send(electricEmbed);
}
//POKEMON TYPE -- WATER
if(command === 'water'){
channel.send(waterEmbed);
}
//POKEMON TYPE -- FIRE
if(command === 'fire'){
channel.send(fireEmbed);
}
//POKEMON TYPE -- NORMAL
if(command === 'normal'){
channel.send(normalEmbed);
}
//POKEMON TYPE -- ALL
if(command === 'all'){
channel.send(allEmbed);
}
},};
这是我的 effect-embed.js:(与 effect.js 相同)又名问题 #2。这是 embeds 本身所在的地方。我不知道如何在不复制和粘贴的情况下传输它们,所以我在这里。
// inside a command,event listener,etc.
const Discord = require("discord.js");
const fairyEmbed = new Discord.MessageEmbed()
.setColor('#dd525d')
.setTitle('Fairy')
.setURL('https://youtu.be/0K6qBmnRizU')
.setDescription('Fairy types are too cutesy for my preference. They’re weak to Poison and Steel type and Fire,Steel and Poison types resist their attacks. But they do a lot of damage to Dark,Fighting and Dragon types. Dragon type attacks don’t effect them at all,so they’re good in that department.')
.setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F627055948095995745%2F&psig=AOvVaw1Vu5xwOk0k9tBEJ9Yclz2F&ust=1609622152653000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCICQ3vXT--0CFQAAAAAdAAAAABAD')
message.channel.send({embed: fairyEmbed});
const fightingEmbed = new Discord.MessageEmbed()
.setColor('#61dde6')
.setTitle('Fighting')
.setURL('https://youtu.be/FJgRlbjzsrs')
.setDescription('Fighting types are very resilient. Their attacks are super effective against Rock,Steel,Dark,Normal and Ice types and they resist Dark,Rock and Bug type attacks. Fighting type attacks won’t do well against Flying,Psychic,Fairy,Poison or Bug types and they won’t do anything to Ghost types and they’re very weak to Fairy,Psychic and Flying type attacks.')
.setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fpokemon.fandom.com%2Fwiki%2FZamazenta_(anime)&psig=AOvVaw1b8V8kCknIyef2c_zxuFjV&ust=1609622421791000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCJCsvPXU--0CFQAAAAAdAAAAABAM')
const steelEmbed = new Discord.MessageEmbed()
.setColor('#ba2838')
.setTitle('Steel')
.setURL('https://youtu.be/I_57ptO3TKc')
.setDescription('Steel types are the prime definition of defense with an amazing resistance to Normal,Grass,Ice,Flying,Bug,Rock,Dragon,Steel and Fairy type attacks and are immune to Poison attacks. They’ll do immense damage to Rock,Fairy and Ice types. If they get hit by Fire,Ground or Fighting type attacks,they’ll be greatly damaged and they don’t do much to Water,Fire,Electric or other Steel types.')
.setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fpokemongohub.net%2Fpost%2Fguide%2Fdialga-heat-map%2F&psig=AOvVaw3l68mb5ltZZZusGgHSGLTd&ust=1609622768057000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKjLpZ_W--0CFQAAAAAdAAAAABAV')
const darkEmbed = new Discord.MessageEmbed()
.setColor('#3a4c7b')
.setTitle('Dark')
.setURL('https://youtu.be/0K6qBmnRizU')
.setDescription('Dark type Pokémon are masters of the night and dirty,underhanded tactics. They’re very strong against Psychic and Ghost and resist Dark and Ghost type attacks. Psychic type attacks don’t stand a chance due to their immunity. It’s best to avoid putting them against Fighting,Fairy and Bug type attacks because of their weakness and they won’t do as much damage against Dark,Fighting and Fairy type Pokémon. Either way you slice it,Dark type Pokémon are very strong. Spikemuth’s gym is a prime example of that.')
.setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fbulbapedia.bulbagarden.net%2Fwiki%2FYveltal_(Pok%25C3%25A9mon)&psig=AOvVaw01HxoY93uTikkUD-yDrdJU&ust=1609623455517000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIDG2OLY--0CFQAAAAAdAAAAABAD')
const dragonEmbed = new Discord.MessageEmbed()
.setColor('#352822')
.setTitle('Dragon')
.setURL('https://youtu.be/8lrMjcNJGfE')
.setDescription('Dragon types are very rare and thought to be a mystical type. If you want to stop them in their tracks,use Fairy,Ice or Dragon type moves against them. Dragon types resist Fire,Water,Grass and Electric type attacks and Dragon Type attacks are only strong against themselves but have a wide variety of attacks. Dragons type moves don’t do much to Steel types and Fairy types are completely immune to their attacks. My bro said Raihan was infamous for completely demolishing trainers with his overwhelming dragons,so I’d watch your choices around them.')
.setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fbleedingcool.com%2Fgames%2Frayquaza-raid-guide-how-to-catch-a-shiny-rayquaza-in-pokemon-go%2F&psig=AOvVaw02L1u59NkP3kqQSp5xAJKB&ust=1609623775222000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIiX9PvZ--0CFQAAAAAdAAAAABAD')
const ghostEmbed = new Discord.MessageEmbed()
.setColor('#352822')
.setTitle('Dragon')
.setURL('https://youtu.be/8lrMjcNJGfE')
.setDescription('Dragon types are very rare and thought to be a mystical type. If you want to stop them in their tracks,so I’d watch your choices around them.')
.setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fbleedingcool.com%2Fgames%2Frayquaza-raid-guide-how-to-catch-a-shiny-rayquaza-in-pokemon-go%2F&psig=AOvVaw02L1u59NkP3kqQSp5xAJKB&ust=1609623775222000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIiX9PvZ--0CFQAAAAAdAAAAABAD')
解决方法
您需要对每个嵌入进行 module.exports。我给你举个例子:
module.exports = darkEmbed;
然后您将在其他文件中导入 darkEmbed。
const { darkEmbed } = require("file")
存在 { } 是因为嵌入文件中有多个对象。
,您可以在 module.exports
文件中使用 effect-embeds.js
,并在 effect.js
文件中使用它。
例如
// effect-embeds.js
module.exports.effect = new Discord.MessageEmbed()
//embed information
// Compared to (DO NOT DO)
const effect = new Discord.MessageEmbed()
//embed information
然后在您的其他文件中...
// effect.js
const { effect } = require("./effect.embeds.js"); // Change the file import based on where it is located
channel.send(effect);
此外,不要反复使用 if
语句
if(...) {
//code
}
使用 switch
。
switch(command) {
case '...':
// code
break;
}
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