如何解决Swift Scenekit 对象拖动障碍
我正在学习 Scenekit 并在使用框架。我已将所有内容都设置为名为“jumpBall”的 scnnode,具有动态物理特性,并位于地板对象上。目前,“jumpBall”可以基于平移手势进行水平拖动。 “jumpBall”可以从世界位置“x = -3.5”拖动到“x = 3.5”。一旦球碰到这个障碍,它就会踢出平移手势功能,除非它被拖动到障碍的相反方向。然而,这些障碍并不总是有效,快速平移手势有时可以看到球穿过这些障碍。我不希望球被夹在这些阻力障碍之外。
@objc func handlePan(panGesture: UIPanGestureRecognizer) {
guard let jumpBall = self.jumpBall else { return }
guard let view = view as? SCNView else { return }
let location = panGesture.location(in: self.view)
let ballPositionX = jumpBall.worldPosition.x
switch panGesture.state {
case .began:
guard let hitNodeResult = view.hitTest(location,options: nil).first else { return }
panStartZ = CGFloat(view.projectPoint(lastPanLocation).z)
lastPanLocation = hitNodeResult.worldCoordinates
case .changed:
//the '380' value represents the y value CGPoint of the floor
let worldTouchPosition = view.unprojectPoint(SCNVector3(location.x,380,panStartZ!))
//this represents the direction of the ball
//a positive dragX means the ball is moving right
//a negative dragX means the ball is moving left
let dragX = (worldTouchPosition.x - lastPanLocation.x) * 1.1
let movementVector = SCNVector3(dragX,worldTouchPosition.y - lastPanLocation.y,0)
//break out if the ball is around the right wall and moving right
if(ballPositionX > 3.2 && ballPositionX < 3.6) {
if(dragX > 0) {
break
}
}
//break out if the ball is around the left wall and moving left
if(ballPositionX < -3.2 && ballPositionX > -3.6) {
if(dragX < 0) {
break
}
}
jumpBall.localTranslate(by: movementVector)
self.lastPanLocation = worldTouchPosition
case .ended:
//brute force the ball back inside the barriers
if(jumpBall.worldPosition.x > 3.5) {
jumpBall.worldPosition.x = 3.5
} else if(jumpBall.worldPosition.x < -3.5) {
jumpBall.worldPosition.x = -3.5
}
default:
break
}
}
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