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如何始终将方向更改为旋转角度?

如何解决如何始终将方向更改为旋转角度?

我在下面有这个脚本,我希望我的播放器总是朝着旋转角度移动,这不会发生。它只会在我点击时改变方向。

我的目的是让玩家始终朝着应该由鼠标位置/鼠标 x 轴控制的旋转方向移动(有点像自动运行,但始终根据鼠标更改旋转,而不仅仅是向右或左)。

我已经尝试了大约 10 种不同的方法,到目前为止没有任何效果......

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MovementController : MonoBehavIoUr
{
public float speed = 4;
public float rot = 0f;
public float rotSpeed = 80;
public float gravity = 8;

private Camera cam;
Vector3 moveDir = Vector3.zero;

CharacterController controller;
Animator anim;

// Start is called before the first frame update
void Start()
{
controller = GetComponent<CharacterController> ();
anim = GetComponent<Animator>();

}


// Update is called once per frame
void Update()
{
           
 
 float horizontalSpeed = 8.0f;
 //Get the mouse delta. This is not in the range -1...1
 float h = horizontalSpeed * Input.GetAxis("Mouse X");
 float z = horizontalSpeed * Input.GetAxis("Mouse Y");
 transform.Rotate(0,h,0);

  //Move Input
    
  if(controller.isGrounded){
  if(Input.GetMouseButtonUp(1))
  {
            
    
   anim.SetInteger ("condition",1);
   moveDir = new Vector3 (0,1) * speed;

   // moveDir *= speed;
   moveDir = transform.TransformDirection(moveDir);

            
    }

    if(Input.GetMouseButtonDown(1))
    {
    anim.SetInteger("condition",0);
    moveDir = Vector3.zero;
    }

    
    }

   

    moveDir.y -= gravity * Time.deltaTime;
    controller.Move(moveDir * Time.deltaTime);

}

}

解决方法

Transform.LookAt 只需获取光标位置即可

,
Vector3 direction = target.position - player.transform.position;
Quaternion finalPlayerRotation = Quaternion.LookRotation(direction);
player.transform.rotation = finalPlayerRotation;

这在某些情况下也有效:

Vector3 direction = target.position - player.transform.position;
player.transform.right /*You may need to change the Right to upper,-upper,-Right depend on the player rotation and the target position*/ = direction;

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