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为什么它给我,“运行时错误:线程只能启动一次”?

如何解决为什么它给我,“运行时错误:线程只能启动一次”?

如果我运行此代码,它会给我错误消息,

运行时错误:线程只能启动一次

一个带有正确图像的窗口弹出,但它被冻结并且屏幕立即崩溃。我认为该线程无法在 while 循环中工作,但如果是这种情况,我将如何修复代码

import pygame
import random
import time
import threading
pygame.init()

#Creates a window for the game
screen = pygame.display.set_mode((1200,720))
#Names the window
pygame.display.set_caption("Pigeon Shootout")

#crosshair location
cx = 550
cy = 300
#pigeon1 location
p1x = 1000
p1y = 400
#pigeon2 location
p2x = 600
p2y = 400
#pigeon3 location
p3x = 200
p3y = 400

#Names images 
Background = pygame.image.load('Background.png')
Crosshair = pygame.image.load('Crosshair.png')
Pigeon = pygame.image.load('Pigeon.png')

def pigeon_spawn():
    #Generates random number than spawns pigeon acordingly
    num = random.randint(1,3)
    if num == 1:
        screen.blit(Pigeon,(p1x,p1y))
    elif num == 2:
        screen.blit(Pigeon,(p2x,p2y))
    else:
        screen.blit(Pigeon,(p3x,p3y))
    time.sleep(5)

#Puts pigeon_spawn run separately
pig = threading.Thread(target=pigeon_spawn)


run = True
while run == True:
    
    #imputs background and crosshair
    screen.blit(Background,(0,0))
    screen.blit(Crosshair,(cx,cy))
    
    #starts pigeon_spawn
    pig.start()
    
    #enables you to quit when you press the x at the top
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
    
    #makes crosshair move with the arrow keys
    keys = pygame.key.get_pressed()
    if keys[pygame.K_UP]:
        cy -= 1
    if keys[pygame.K_DOWN]:
        cy += 1
    if keys[pygame.K_LEFT]:
        cx -= 1.5
    if keys[pygame.K_RIGHT]:
        cx += 1.5
    screen.blit(Crosshair,cy))
    pygame.display.update()    

pygame.quit() 

解决方法

如果您真的想在一个单独的线程中一遍又一遍地运行函数 pigeon_spawn 中的代码,为什么不将该代码放入一个循环中,以便线程永不退出?

如果你真的需要一遍又一遍地启动一个新线程,你希望每次都创建一个新的 Thread 对象。只需将线程的创建移动到 while 循环中:

while run == True:
    ...
    threading.Thread(target=pigeon_spawn).start()
    ...
,

你的方法行不通。您不能在线程中blit带有 Surface 指示符的 Surface。整个场景需要在应用循环中不断重绘。添加一个变量 pigeon_pos 变量,用于在全局命名空间中存储 Pigeon 位置。在交易中循环更改变量。 blit 应用程序循环中的 Pigeon。在循环之前启动线程一次:

pigeon_pos = (p1x,p1y)
run = True

def pigeon_spawn():
    global pigeon_pos
    while run:
        pigeon_pos = random.choice([(p1x,p1y),(p2x,p2y),(p3x,p3y)])
        print(pigeon_pos)
        time.sleep(5)

#Puts pigeon_spawn run seperatly
pig = threading.Thread(target=pigeon_spawn)
#starts pigeon_spawn
pig.start()

while run == True:
    #enables you to quit when you press the x at the top
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
    
    #makes crosshair move with the arrow keys
    keys = pygame.key.get_pressed()
    cx += keys[pygame.K_RIGHT] - keys[pygame.K_LEFT]
    cy += keys[pygame.K_DOWN] - keys[pygame.K_UP]

    #imputs background and crosshair
    screen.blit(Background,(0,0))
    screen.blit(Crosshair,(cx,cy))
    screen.blit(Pigeon,pigeon_pos)
    pygame.display.update()
,

运行时错误:线程只能启动一次

简单的意思就是一个线程只能启动一次,不能启动两次。

import threading
import time

def function():
    print("Hello!")
    time.sleep(3)
    print("Bye")

#Starts thread1
thread1 = threading.Thread(target=function)
thread1.start()

#Starts thread2
thread2 = threading.Thread(target=function)
thread2.start()

#Tries to start thread 2,but it is already started,so it will give a RunTimeError
thread2.start()

控制台:

Hello!
Hello!
Traceback (most recent call last):
  File "C:\Users\Lukas\Desktop\test322.py",line 16,in <module>
    thread2.start()
  File "C:\Users\Lukas\AppData\Local\Programs\Python\Python39\lib\threading.py",line 865,in start
    raise RuntimeError("threads can only be started once")
RuntimeError: threads can only be started once
Bye
Bye

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